Ok so another wall of text incoming. I played a 3rd game of Distilled (solo because my partner still has work to do). I went through Scenarios A, B and C now.
I did not back this game initially despite some interest in the theme (multiple trips to Scotland may have caused a small whisky habit in this household). The original campaign on KS had incredibly high shipping costs and so I noped out. This was probably the first time I skipped a campaign because of shipping. But then it appeared on our local crowdfunding which is basically a local preorder that has no shipping cost. I still thought this was going to be just a money-grab for people who wanted the game for the theme and I didn‘t like the cover and still don‘t. But I asked my partner and he said „please back this“. So I did.
Much like Darwin‘s Journey I backed this against my better judgement so my excitement was way below my apprehension when this arrived. As I unboxed the game, I noticed a lot of small cardboard pieces that I thought would be awful and fiddly. And I still didn‘t gel with the cover or the artwork. But as I sorted everything into the insert, and it all had its place and it looked like the box would close without issues and I could begin to see how the materials might work together and which decks of cards would do what… I thought „this might not be all that bad.“
And as I have mentioned multiple times, it is not that bad. Quite the opposite. But let me put this first: I am impressed and I think it is a solid game that I can teach and would be willing to get to the table, which shouldn‘t be hard. If you like the theme I would say go get it. But… I have a lot of better games that I am far more enthusiastic about playing and I have a couple of doubts about depth and balancing. Compared to Darwin‘s Journey though, those are small niggles. And I have had this game only for a week or so and have played 3 solos, so there is that.
So let me explain a bit how a game of Distilled works.
The game is played over 7 rounds which each have a number of phases. Each round you distill some kind of spirit, sell it or mature it in your cellar and then gain some money and VP. There are a few end-game points to be gained and after that the person with the most VP is declared the Master Distiller.
way more details….
So every player gets a personal board as a distillery, with the distillation vat, space for some improvements (bought from the market), space to keep the ingredients (bought from the market) and space for bottles and casks (bought from the market, though you have a set of basics you can always use). Everyone takes on one of the various roles that are suitable for the chosen recipe set (aka scenario, the rulebook tells you which roles are appropriate). For every role there is a special ingredient you put aside to be gained later, some starting money and ingredients and the special recipe that only you can make! Everyone gets a recipe sheet and a recipe board to put it in.
Setup for the various card decks takes a few moments but it is intuitive and impossible to forget how. Once I had learned this game I only had to consult the rulebook a couple of times. Even the solo, which requires a bit of additional setup, is easy to remember. It works a little bit like 7 Wonders duel, you lay out some cards and have to fulfill a goal in each row before moving on to the next and you can only fulfill goals that are „above“ the one you fulfilled (see lower right corner of the whole tabel part of the photo). I struggled with the solo during my first game but once you‘ve figured it out it is really great and quite unique, I haven‘t seen anything similar (at least that I remember).
So what do you do on a round?
- Income Phase: only if you have a character ability that gives you something or bought improvements that give you some card or other…
- Market Phase: buy up to 2 cards from the basic market (some cards are free), buy cards from the ingredients, improvements or bottle/cask decks or recipe markers.
- Distillation Phase: this can be played by all players at the same time.
- take ingredients and put them in the big vat and you need at least 1 card from each category: yeast, liquid and sugar. You can have as many cards as you own…
- add as many alcohol cards as you have sugars (you may have other cards that allow you to add even more alcohol).
- shuffle all the cards from the vat together and return the bottom and top card to your ingredient stack to use again.
- now check what you made against the recipe list, each recipe tells you which „sugar“ cards are required to be in your distillation.
- no sugar cards means you made Moonshine
- 1 or more sugar cards but not matching a recipe you can make (you need to buy those first) and you made Vodka
- for example to make a simple Aquavit you need either a grain or a plant sugar but no fruit sugars
- to make Whisky you need at least 2 grain sugars
- you can only make spirits that you have a recipe marker for (you always have those for Moonshine and Vodka).
- once you know which recipe you made, take a „label“ from the respective stack and add it to your distillation, then you have to add a cask, next you check if this is a recipe that needs to age, if so put it in your cellar…
- The sell phase: now you get to bottle and sell your spirits. You always have your basic bottle that you can add to the stack of cards but maybe you bought a fancy bottle that you can add to make some more money or VP from your work: check all the cards for money and VP values—basic cards are not worth anything, but alcohol, water and all the fancy stuff from the market gives you money and sometimes VP. Also each recipe is worth a certain number of VP. Bottles and casks are worth money and sometimes VP. If you aged your spirit it will have some aroma cards which can be worth money and are definitely worth VP (which I keep forgetting to count!).
- After selling you get to add Aroma cards to anything in your cellar. Those are fun when you made something really good or something really awful, there is everything there you can imagine, from tobacco, to apples, to birthday cake, leather all with fun descriptions…
- If you didn‘t sell anything you can hold a tasting and convert 1-4 VP into money for next round.
- Cleanup phase does a bit of market shuffling and then it is on to the next round.
I‘ve found that the game really converges nicely around the distillation process and the theme is well represented in the materials, the art and the game play. My partner—who hasn‘t played but watched—keeps comparing it to Viticulture in that aspect. In all 3 games I was so far focussed on grain sugars as those are cheapest and I found myself making grain spirits almost exclusively, though I feel in multiplayer this may not be an option because the number of labels for each spirit is finite and labels give important bonusses on your player board. The improvements you can buy for your distillery are really well done though not all are equally useful throughout the game. I am also assuming that there are more points to be made beyond grain spirits.
There are goals in multiplayer that I have not checked out this was a game for once where learning the solo first didnt seem like a terrible idea.
I think with the various spirits and recipe setups and characters and cards there is a good variability in here—although I want to add that most recipes are similar: a certain number of required sugars, a type of cask to age them in or not age them in…
The puzzle is tight enough to not be trivial. Buy a recipe marker first and risk making moonshine on your first turn? (Not the worst idea, moonshine pays extra). Buying an improvement may save you money or make you VP or it may cost you making that spirit that needs aging on round 2 already… I am keen to see this in multiplayer. The phase that is the most complex can be played by everyone at the same time.
Btw it plays 1-5 and it suggests it takes 30min per player which seems on the low end for 1 or 2 but from 3 up I say that might be correct.
These days I am quite happy to find games that I know will appeal to my friends, that I can teach easily and where I do not worry about wether I will ever find a group for this niche thing. So if you want a solid mid-weight Euro game that does better on theme than most of these and if the theme appeals…
Regarding the solo: I found it fun and it plays quick enough. However, I think part of the appeal of this is that I can put it in front of others. That it also offers a nice solo is a bonus in this case. For all that it plays quickly, it still requires quite a bit of setup and tear down in comparison with game length and meatiness. So for solo-only I would probably not recommend this—unless you are in love with the theme of course 