I was able to go to my FLGS last night where they were having a Learn to Play event for Star Wars: the Deckbuilding Game, and I got to give it a go.
It’s actually a pretty interesting game. It’s head-to-head (though apparently there are 2 v 2 rules online) with one player as the Rebels and the other as the Empire. I was the Rebels. Like most deckbuilders, both players have a starter deck of cards, which in this case have different names, but identical abilities. Cards can generate Attack, Resources, or Force, and can also have special abilities which you can trigger when you want. You start with two +2 attack cards, seven +1 resource cards, and one card which you choose +1 to any of the three when you play it. Players start with 5 cards in hand, and will discard any unused cards at the end of their turn and draw 5 new cards. Pretty standard so far.
However, both players also get a small deck of planet cards. These are the bases that you are trying to destroy. Take out three of your opponent’s bases and you win. Both players have to start with a base with no special abilities. After it is taken out, they can pick a new base from the cards they have, and all the other ones have some kind of special ability. Hoth, for instance, reduces all damage it receives by 2. Coruscant lets the Empire player look at two cards from the top of the deck at the beginning of their turn, put one back and the other on the bottom of the deck.
Between the players is the Galaxy Line, which is the market. It’s 6 cards, and the cards are either Rebel-aligned, Empire-aligned, or neutral. Only Rebels can purchase Rebel-aligned cards, the Empire Empire-aligned cards, though both sides can purchase neutral cards. Now here’s where it gets interesting. Neutral cards are oriented sideways, while the aligned cards are oriented so they are “upright” for that faction. However, unit cards have text that is upright for the opposing player, as they get a reward if they eliminate the card from the Line. Yep, you can attack the market! I haven’t seen this kind of mechanic in a deckbuilder before, but don’t know if it is unique to this game or not. Most of the time, the reward is to gain some Resources or Force, but there are other rewards, such as Exile (remove from game) a card from your hand or discard pile.
So, Resources let you buy new cards, which go to your discard pile, Attack lets you attack cards on the Galaxy Line, or your opponent’s base. “So what about Force?” you ask. Off to the side is a small board with 7 spaces on it, and a marker. The marker starts all the way on the Rebel side. This is the Force track. As cards are played that give Force to a side, the marker gets moved. If the marker is on your side of the center line, then the Force is with you. This triggers a lot of abilities on cards you play. For instance, Jyn Erso’s ability lets you look at your opponent’s hand, but if the Force is with you, you choose a card for them to place on the top of their deck. If the marker is all the way on your side of the track, you start your turn with an extra Resource. Darth Vader’s ability adds 4 Attack to his already monstrous 6 Attack if the Force is with you! That’s enough to outright destroy some of the bases!
There are also capital ships in the deck which can be purchased, but not attacked by your opponent on the Galaxy Line. When played, these ships have to be destroyed first before your base can be damaged. They also stay in play until destroyed, and can provide resources and attack each turn. I think this was the easiest rule to overlook, as both my opponent and I had a ship out for a bit and forgot to have it generate Resources on our turns.
I ended up losing due to a nasty combination of cards my opponent got, finishing off my second base and then generating enough attack to take out my new one. However, after he left and I read the rulebook and learned that a new base does not get played until the beginning of the player’s turn, so technically I was still in the game. Oh well, live and learn.
Fun game. Not sure I need to own it, as I’m not sure how much a head-to-head like this would get played by us. Maybe if the 2 v 2 rules are really good. Anyway, I just ordered a game, and I don’t think this one will be out of print any time soon, so lots of time to think about it.