Recent Boardgames (Your Last Played Game Volume 2)

We got Lost Ruins of Arnak out again this afternoon, man, if there’s one take-away from our advent calendar, it’s this: This game rules. Heck of a turn-around from our initial impression of “it’s all right”.

I think what happened initially was that we’d gotten a lot of hype from a good friend who counts Arnak as his favourite game, and we got it around the same time as Terraforming Mars, Tzolk’in, Great Western Trail and Brass: Birmingham, and that’s some of our favourite games out there, they blew our minds. It could only suffer from the comparison, and add all the hype from our friend to that…

Now, it feels like we’re discovering it for the first time. Fantastic.

Oh, and I lost, 83-61. I was surprised at the score, I felt really competitive throughout. Good times!

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My wife, her brother, and I played Taverns of Tiefenthal today. We had some kid distractions, so there may have been some mistakes made 8n giving Nobles out for upgrades, so the scores may be inaccurate. My wife won with 122, I had 118, and her brother came in with 78. He had a few really bad rounds, though. And I was just one beer away in the final round of being able to afford two Nobles, instead of the one I purchased! So close!

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In my (failing) attempt to close my solo 10x10 with Ark Nova (this was game 7, I doubt I‘ll play 3 more today), I might have accidentally tried to play Wingspan instead:

In my defense I got that birdie sponsor card in my initial hand and there was also a bird conservation project… I also learned that lots of 2 hex zoos are not needed when you play all the birds into the large birdie cage. I got 26 points on this one with my most ever conservation projects!

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Over the last week Andy and I have managed to tackle quite a few games, which has been good for my soul. And last night I played a few games with a good friend (Terry) before bringing a stack of games to my parent’s place for our holiday gathering and playing exactly none of them.

Ah well. Can’t all be winners.

First off we have now played the first three Chapters of My City, and it’s going surprisingly well! I wasn’t positive Andy would like this one, but due to the very reasonable price-point I was willing to take a chance on it. And it’s really good! Like, really good. Our current score is 10 - 8 (Five wins to four wins), and each tweak to the rules, each new option and toy is really, really cool. Big fan.

Terry and I tackled Mythic Mischief, which was… fine? It was fine. The board with 2 players is too small to meaningfully do anything, and gosh going first is a huge advantage (doubly so because the game ended in such a way that Terry got to go first and last, which made it basically impossible for me to win). Nice components, but I’m not sure it’s a really great game. It was fine.

After that we played the Top Gun Strategy Board Game, and whoo, what a stinker. We’re selling them at work for $5, and I’m almost positive they’re not worth even that. Completely random. Artwork is bright and colourful, and the little plastic fighter jets are neat. But yeah. No. Not the worst game I have ever played, but definitely the worst I have played in years.

After that we tackled Twilight Inscription, although we didn’t attempt the 2 Player rules (it adds a neutral AI player that… does stuff…). Sadly, the game day ended before we had a chance to finish (we were about halfway through Stage IV), but I think I really like it. A lot of depth, a tonne of variety, and the decisions felt meaningful. I still don’t quite understand how some of the tech works (“Self Replicating Assemblers”, I’m looking at you), but otherwise a really fun, really neat, really massive Roll n’ Write. Glad I own it!

Tomorrow night we head to Toronto for our yearly NYE visit with some friends. The plan is food, Bob’s Burgers viewing (Adam has timed it so the Equastrinauts theme is playing at midnight… dude really likes Bob’s Burgers), and some games… not 100% what I’ll bring, but some lighter fare. Take 5, No Thanks, Cat in a Box, maybe I’ll bring Heat although I’m not positive… Scout and Diamant almost certainly. Anyway, we will see!

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I’ve been playing quite a lot of Spirit Island 2 player. Having got competent enough with Russia we’ve been playing all different adversaries at level 6. It’s been good fun, probably because we’ve not gone against England 6. Russia has been so tough that I think it’s upped both our abilities with the game.

This morning I took Citta-Stato for a spin. Handily this means it didn’t sit on the shelf of shame for a full year, phew! That aside the first game was really promising. In many ways it’s very euro. However the scoring has a big novel hook around 2 scorings and it’s tough to score the higher one. Overall the game is tight, actions are few and there aren’t many currencies so it’s concise throughout. First game with teach, rules queries and baby interruptions still saw it done in 2 hours so I think subsequent plays should see it be around an hour. Very much looking forward to another play of this! The SVWAG hype was real!

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Played Autobahn today. I’m a bit more forgiving than @lalunaverde on it but it did feel odd that

  1. You’re developing the German Autobahn network but suddenly get involved in the transport of good for no other reason than ‘Hey, this about roads, we should put a pick up and deliver element in’

  2. You have that thing where you’re forced into inefficiency buy the action mechanism. You have cards of the colour of each route that you play out into the action spots. You can recover them early for an inconsequential bonus but it takes a while damn turn.

  3. It takes 2-3 actions to gain the opportunity to score something.

  4. The whole thing is rules and bonuses for complexities sake.

Would play if the company is good 2/6

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And I finished it.
I am a big weirdo and spent most of the penultimate day of the year playing at building zoos, with a total of 4 solos of Ark Nova today I have played 10 different games 10 times all by myself…

(While my partner is playing Watchdogs Legion on the other side of the room)

I also made some new year’s waffles (Neujährchen) and salsa in preparation for tomorrow‘s celebrations and put together a party-game-pack (including: 6 nimmt, Bohnanza, Just One, So Kleever, Top 10, Monikers and Disc Cover)

It was a good day :slight_smile:

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Good session tonight. It will be the last one this year.

6 Nimmt!

Modern Art

Ready Set Bet

Warsaw - this is the city building light game that is forgotten by now, I suppose. Follows the classic city-builder formula, but I thought the overbuilding was a nice twist. This made Warsaw better value for money than Foundations of Rome lmao. Overall, it’s just another city-builder.

Endless Winter - Latest hotness as the backers are getting their game with the numerous expansions. Big meh game. Will be forgotten just like all the other crap from yesteryears.

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Had a fun light session with our friends yesterday

Menara we failed by knocking down the tower that was the right height. Have won this a few times so was actually glad that it’s not always doable.

Scout. This was a present from our friends. What a clever game, I’m terrible at it but am looking forward to more of it.

Startups. Back to back Oink. Actually enjoyed this for the first time, but it still feels underwhelming to me.

High Society. First play having got this for my birthday back in the summer. 3 games back to back, this is the crunchiness I want from Startups. The mechanic of the person who bids the highest not being able to win, and the disgrace cards is so clever. So far, I think this is better than Ra.

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So my last game of 2022 turned out to be a few rounds of Top 10 that was hilarious as always—including some of the 18+ cards; I was so glad that want card was switched from „perform a striptease“ from 1–horrifying to 10-very sexy… I held the 10. Everyone could tell from my reaction immediately.
We generally play without any of the „action“ cards and just stick to the questions. The 18+ cards often try „too hard“ which is sad some of them are really good.

And my first game of 2023 was Bohnanza with some of the kids that are much younger than the game. I first played Bohnanza on New Year‘s 2000 where the friend group we celebrated with had our inaugural New Year‘s celebration so in a fun way this brought back old times. We couldn‘t quite finish the game because the parents wanted to get home which was totally understandable given that it was 2am

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Played some more Menara, where we managed an expert win, even though we weren’t playing for it.

Doodle Dash/ impromptu Just One still love these party games.

Cosmic Encounter - my wife won with a silly Alien power. I made many enemies so got targeted throughout which was fun.

2 games of Skymines which I got for Xmas. First play was a crawl, must have been 3 hours+. Today we got it done in 1 hour 40 minutes and our friends are slow players. It’s a heavier than medium weight euro without much player interaction and it’s very enjoyable with lots of brain burning. The big mechanic is that you don’t create a traditional discard pile, you have 3 (or more) so you are seeding your future turns and doing multi round pre planning. Seems as though the set up is very variable and I could see this getting a lot of plays.

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After visiting my wife’s family, where there is a dearth of both Wi-Fi and phone signal, this covers all my December gaming:

  • Marvel: Champions. I don’t usually play this solo but my wife was frequently out at concert rehearsals during early December, so I played through the Red Skull expert campaign with the Spider-Woman precon and then the Galaxy’s Most Wanted standard campaign with a custom Captain Marvel deck. Netted my first ever victory against Ronan, who is I think universally regarded as the most difficult villain in the game.
  • Railroad Ink (Green). Four games with my wife, split 2-2. In a reversal of usual trends, she won a game with the forest dice while I took victory with the trail dice.
  • Spirit Island. Three games with my wife, playing for the first time with adversaries. We beat the base level of Brandenburg-Prussia, Sweden and England using spirits that we hadn’t personally played before, including wiping the island completely free of invaders when playing with A Spread of Rampant Green and Thunderspeaker.
  • 7 Wonders. This has become the traditional Christmas game with my wife’s family. In total we played three 5 player games, four 4 player games and one 3 player game. I won two games, my wife won one and my wife’s father won all the rest - not bad for someone who only plays games other than Mahjong when we go to visit!
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This year’s 12 Gamedays of Christmas is underway for me, and so far it is going much more to schedule than last year’s attempt, even though I have been busier with work between the holiday weekends.

  • Day 1 (December 25th) saw a late night play of Railroad Ink: Lush Green Edition although without either of the Forest or Trails expansions. I managed to complete the three goals on schedule and had a fairly good network going, ending on 73 points although with 11 open ended tracks/roads which hurt.

  • Day 2 (December 26th) featured a game of Black Sonata. I was able to track and predict the Dark Lady’s movements quite well and pick up enough clues but my logic was obviously failing me after a long tiring day and I totally bodged it when guessing the suspect. A bit annoyed at that but still a fun and quickish game, albeit one I need to play earlier in the evening next time.

  • Day 3 (December 27th) had Tiny Epic Galaxies returning to the table for a first play in a couple of years, against the Hades solo opponent. The enemy was rolling well but I was able to secure a comfortable 21-13 win - which I only realised during the following round once I realised I had miscalculated a Planet bonus. Must get this out more solo and try the other enemies for variety.

  • Day 4 (December 28th) was my first attempt at Castles of Burgundy with the solo expansion duchy board. It seemed that I was always behind the placement rate but only missed the win by three tiles so with a few better action choices things might have worked out. Lovely game and one I hope to try with others in 2023.

  • Day 5 (December 29th) saw my first game of Viticulture Essential Edition for months. I still have to try the Tuscany expansion but wasn’t alert enough to try something new so stayed with the base game. Yet again I feared for the worst in the early rounds and it was Round 4 before I finally fulfilled my first order, but some high value order cards and fortunate winter visitor cards came good by the end, to pull out a final score of 25. Next time, I’ll try to get the Tuscany additions involved.

  • Day 6 (December 30th) featured my first trial games of Circle the Wagons with the Lone Cowboy solo variant. 6 games in total, all using the Cattle Drive scenario and all resulting in failure to beat the opponent, losing by between 3 and 12 points each time. I like the theme more than other Button Shy title Sprawlopolis, but I have yet to figure out an even-occasional winning strategy for playing these sorts of tile/card placement games.

  • Day 7 (December 31st) saw a more succesful game of Blitzkreig! solo. I managed to get ahead of the Axis bot on the VP track and had control of the game, but had to let them back into the game after losing a couple of my reserve counters, leaving me with only one and having to refocus to theatres where I could resupply. Still pulled out a relatively comfortable 26-18 win, but it would have been 25-10 or so had I been brave enough to risk playing the last couple of rounds with only 1 counter in reserve. Looking forward to trying this as a two player game but I have a feeling I won’t be as good against a human foe.

  • Day 8 (January 1st) was a chance to pull out one of the first newer Euros I bought, in Terraforming Mars. Been a couple of years since I played this and I had forgotten how long it can take to get one’s economy and engine going, feeling at turn 5 or 6 that I would have no chance of winning. By the end of turn 14 though, I had only just failed: with 14 ME in the bank but needing 18 ME to buy an Aquifer to create the 9th ocean tile. More enjoyable of a solo puzzle than I remembered so another title to get out more often.

Four days left in this run and it’s looking promising for a succesful completion, with 4 possible quick solo games on the shelves in case I find myself busy for a couple of evenings, plus technically I am out playing a popular dexterity game with friends for the Twelfth Night as our Darts league season returns after the holidays. Looks like that would be my only non-solo game night though this festive season, although I am hopeful of more group gaming nights in the weeks to come.

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Got my first game of great western trail in. Bit of a learning game but good fun. Can see some clever strategies and a nice wee brain burner. Why did I not play this sooner.

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Yesterday my wife, her brother, and I sat down for a game of Lords of Vegas. My wife and I jumped out in the lead, with me being just ahead for most of the game.

Then came the size 12 casino that I was in charge of. 6 tiles, all raised by one level, I had ownership of 3, my wife 2, and her brother had 1. Then he raised his single neighboring casino to join it to mine, making it size 14, and then paid for a reroll and put my wife in charge, just in time for it to score on the next turn.

This casino became the thorn in my side, as my wife had gotten ahead in scoring so I basically needed to be the boss of it to try to catch up. I got it back to her brother, and then took over one of his casinos just in time for the game to end. However, it was not enough, and my wife won with 60, I had 54, and her brother had 44.

Then that evening, the three of us tried out Star Wars: Unlock!, which is the first escape room style game we have ever played. We started with the tutorial, which was done in about 5 minutes, and moved on to the Escape from Hoth scenario.

Where we were totally stumped for at least 6 minutes. To the point the app gave us a hint that we still didn’t understand until I happened to notice the way to proceed. After doing something that gave us a penalty first, though.

Once we got started, though, we moved along pretty steadily, finishing the scenario in about 44 minutes. It was fun and we all enjoyed it. Hope to finish up the box this month, and I could see picking up others now and then, maybe going halfsies with our friends if they are interested so we can take turns with it before moving it on.

EDIT: Gah, took me about an hour to write the first part of this because my kids were being brats, so I forgot today’s game.

My wife and I played Ghost Stories at normal difficulty. We did really well! She was the blue monk that can take an action twice, which let her make great use of the Buddhist Temple tile, while I was the yellow monk that could take a Tao token at the beginning of my turn. We also had the Guardhouse token which let’s you check the top four cards of the ghost deck and put them back in any order, plus get a Tao token of your choice, at the cost of not having the tile that lets you un-haunt a location, which we luckily did not need.

We kept Haunters off the map very consistently, to the point we never had a haunted tile, and even the black ghost which insta-haunts was killed by a Buddha statue before it could do it. A couple of Tormentors came out, one of which I killed using my Yin Yang token to activate the Sorcerer’s Hit, while my wife took the other out with a bunch of Tao tokens, only needing one success on the dice.

Things started getting hairy at the end, as my board kept getting full on my wife’s turn, so I would lose a Qi on my turn, but we finally reached Wu-Feng when I was at 1 Qi, getting the Hope Killer incarnation, which requires two each of red, blue, green, and yellow to defeat. It just so happened I had a majority of that in tokens, thanks to my ability, and he was right in front of the tile which lets you roll two dice to get tokens, which my wife did twice in order to stock up herself, giving us all the tokens we needed to win.

Then, I drew the black ghost that hits you for 1 Qi when it comes out, which killed me. Luckily, my wife had all but one yellow token needed to kill Hope Killer, so she used her Yin Yang token to use the Guardhouse and get the remaining yellow token she needed, then Exorcised the fiend and won the game!

Awesome finish! Just a shame that I died on the same turn I would have ended the game.

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The Adventures of Robin Hood, first play. A cooperative game featuring everyones favourite outlaw, Robin Hood, and of course his merry men. Each player gets five figures, two normal, two short, and one long. You move around by placing your movement pieces in a line, and then interacting with other things on the map. The map is full of things to investigate and perhaps stay away from. You have to pry up tiles, which then can do things. Like uncovering a guard – do you fight him, or will you be captured by him? We completed the first mission, but it was close (we wasted time and had to backtrack). You pull coloured disc from a bag for each player, but you can also draw the red disc, which represents the bad guys. It looks good, and it’s fun to play.

Akropolis, first play. You are trying to build up your city by placing tiles, each of which contain up to three different types. Each type has it’s own scoring rules, but all of them are worth zero unless you add plazas, which are a multiplier for each type. The types of city tiles are all pretty simple. Blue are houses, and you want connected areas to score. Markets want to be separate from other markets. Barracks want to be on the border of your city. Temples need to be completely surrounded. And gardens don’t have any requirements.

You also have quarries, which give you stone when they are covered. Stone is used to take tiles – the first tile is always free, but taking anything else requires you to pay one stone for each position. You can place tiles over existing ones, but obviously any covered tiles won’t count. But a tile type is worth more points the higher it is.

It’s very quick and easy to play. The various scoring rules are pretty simple and easy to remember. I had a heavy housing tactic, which gave me lots of points but I finished second. Fairly close scores: 94/88/76. Good fun, we’ll be playing this again.

Dungeons, Dice & Danger, another play of this roll and write. Roll dice, make pairs, cross out locations, defeat monster, pick up treasure. I don’t mind this game but I’m terrible at it.

Nyet! First play. This is a team based trick taker. Before you start playing cards, you place tokens to determine the rules, like the trump suit, the supertrump suit, discards, the value of each trick, and even who the first player is. The first player gets to pick their teammate, or can decide to go it alone (in a 3p game, which we had). It’s pretty cool, I don’t think I’ve played a tricktaker like it.

Shamans, first play. Another team based game, where you have a random role, either the good guys (Shaman) or bad guys (Shadow). With 3p you have two Shamans and one Shadow. The Shamens want to either kill the Shadows, or stop them from getting to the end of their track. The Shadows want to reach the final space of their track.

So it’s a pretty standard trick taker in play, except you don’t have to follow the led suit. Anytime you can’t follow, you move on the Shadow track. Once all six cards of a world (suit) are played, a ritual will take place, which could allow you to move the token on the Shadow track backwards, exchange your role card, get a victory point, or eliminate another player. It’s a bit confusing at first, but we got into it. Next game should be a bit better.

Cat in the Box – a quantum trick taker, always good fun.

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Despite my misgivings about Tetrarchia I’ve still been playing it regularly, for a couple of reasons:

  1. It’s very quick to set up, play, and pack away again (all the components I use are in one plastic bag, which I pour into the box lid before setting up, and pour back into the bag when I’m done; and it takes less than a minute to get started).

  2. The game components can withstand a breeze, which is very helpful right now – the weather is nice at present and so playing out on the outside table on our deck is particularly appealing; but even a mild wind makes cards awfully problematic when outdoors, and all of my other similar games involve cards…

So while I gave Solar Storm the nod last time, it’s Tetrarchia that I’m actually playing at the moment.

I’m usually playing on the 4-1-2-2 difficulty setting (i.e. 4 garrisons per emperor, 1 roman fleet, 2 additional initial revolts, and 2 initial barbarian armies), which is a notch off their hardest suggested difficulty of 3-1-2-2 (but you can easily tweak the numbers beyond their suggested parameters as well), and I had a couple of comprehensive victories today and also decided to keep playing after winning each game to mop up all of the remaining revolts and unrest; so here’s my thoroughly contented empire after I’d finished getting rid of everything bad…

I find the Spanish manual very useful for tracking whose turn it is! I keep that at the bottom and mark the current emperor colour with an Unrest token, and this means I can still leaf through the English manual if I need to check something.

I haven’t upgraded my opinion of the game at this point, but it’s filling a niche for sure, and it’s enjoyable enough. I did find today’s games more fun than usual, though… so maybe increased experience is giving me a greater appreciation. (Or maybe it’s just because I absolutely smashed it in both games today :‍). We’ll see. I must give the “historical scenarios” a try, too.

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Played a test game of Turing Machine with my wife and youngest as a co op. It’s so clever and the components are incredible for it to work.

As a team we bounced off each other and corrected our mistakes, but I don’t know if it would be frustrating as a competitive game - either too hard for me to solve alone, or too simple and I’d rush to get there first and make a mistake. Definitely one to try if you like puzzles.

We also played Cosmic Encounter, joined by the eldest and his mate. Youngest was delighted to get a new power from Odyssey called geek, where his opponent had to read out the short descriptor of an alien power. If he could guess the name he got it as a buddy!

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We just finished an EPIC game of Terraforming Mars, which I, playing Saturn Systems, lost against Ecoline, 125-113. Took 14 generations.

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Have been playing a few games just two-player since my wife and I have been getting over our colds so we haven’t seen others to game with.

On New Year’s Eve we played Jaipur, where I won two rounds in a row for an early end. To be fair, I went first the first round, and the two non-camel cards that came out were two jewels, so that was kind of handed to me.

Then we played our traditional NYE game of Nippon Rails (while eating our traditional Trader Joe’s appetizers). After doing a few deliveries in Kyushu and then delivering in the middle of Honshu, I got two big coal deliveries up to Hokkaido (always a risky island to actually go to because of the distance involved). It paid off - the coal deliveries there, a huge sake delivery back, and I held onto a beer from Sapporo as well which I was able to turn into big profit. Unfortunately, it was not enough due to a stupid mistake - I didn’t pick up steel in Osaka while I was passing through. I could have delivered it to Tokyo to win, but as it was I was seven dollars short and had to dump a few times to try and get something that I could do really fast. But that delay gave my wife time to clinch the victory.

Then tonight we played Patchwork where I started off with an unwise purchase and paid for it the whole game. My income was piddling compared to my wife’s and she got a lot more leather patches. Similar amounts of free space at the end but she was swimming in buttons.

However, I got the moral victory. By which I mean we then played Morels and I won and also got the morels cooked. It was a wild one - the starting cards were a Hungus, a Morel, a night card, and 5 pans. Neither of us got a very good rhythm but the timing (and sticks) gave me the morels and some fortunate-enough night shrooms.

Feeling all better on the mucus fronts so we’ll have a game night tomorrow. Most of what we’ve been playing is a video game called PlateUp!, which is like a roguelite Overcooked. SO much fun, definitely would recommend. Can be done online but we prefer to plug a controller into my laptop and do couch co-op.

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