Recent Boardgames (Your Last Played Game Volume 2)

Brazil Imperial - Decent 4x(?) game. I’m tired of it now though.

Terra Mystica - Still a great Euro. Sad that it’s not what I am looking for nowadays. I’m keeping it for now, but I have to kick some games out to make space.

Dominion - not my type as it’s not a high-interaction game. But I do recognise that this is a deep game, and we only used base game sets

John Company 2 - played it at 4 players and the player interaction in this game is just (chef kiss) :kissing_smiling_eyes::ok_hand: Never played a game anything like this. On one of the rounds where I was chairman, I was so entangled with 2 other players that I have to broker an agreement with us 3 in order to make the Company survive (and for us to earn money!), otherwise Player 4 will be in an advantageous position by default.

I haven’t played it enough for me to evaluate things properly (and I’m not sure if this is the kind of game that will keep values fuzzy) but there’s a lot of depth in this game, despite the fact on how arbitrary and random it can be.

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I played another round of Calico (doing better), Cascadia (so lovely on the table, why didn‘t I buy this earlier) and Verdant (the fiddly little sibling that I have yet to try with the advanced setup).

My series of Hardback games on BGA is on-going. We play coop mode all the time now and we lose a lot more than we win. But it remains a fun thing.

Also managed to convince my Wingspan friend to try Wingspan with me on there and it works surprisingly well. Though I am terrible at the game. But she got to win our first game on her birthday so that is great :slight_smile:

Also started up Castles of Burgundy with another friend again to purge any desire whatsoever to give Queen Games any money. There is only one Stefan Feld game to rule them all :stuck_out_tongue:

These games all have a lot of staying power especially with the async play. I may not bring them to the game night because I have too many exciting new acquisitions (or not so new ones that still haven‘t seen the table enough) and so do our friends. But these games are like comfort food that we know so well and had so often and still enjoy :heart:

Lastly, Terraforming Mars solo mode is still going strong. Point Luna works great for me but I scored my recent highscore (so far) of 99 with Ecoline of all corporations oO

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I’m very curious to see how firms shake things up.

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I was a big champion of Cascadia when it first came out, and a big part of it was how great the counters and tiles feel to pick up and move around. Definitely adds so much to have the physical version. Also looks great on the table and is maybe a better gateway game than Wingspan.

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This is where I am after playing it twice. I’m glad someone else bought it because I think I can see myself getting frustrated by the dice.

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A few more games with the family:

Condottiere: my stepson declared this to be his new favourite game and announced that he would buy it for his sister as a Christmas present so he could play it :woman_facepalming:

Letters from Whitechapel: we managed to catch Jack in round three thanks to a risky arrest, having spent the first two rounds struggling to find many clues at all!

Three sisters: I usually play this solo but I thought my mum would enjoy the gardening theme. My dad wasn’t impressed - he prefers games with more player interaction - but my mum likes thinky puzzles so she said she would play it again

We’re next down here at Christmas, so I might introduce my Dad to something like Kemet or Blood Rage

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Went to an Arkham Nights event at my FLGS and got in on a game of Mansions of Madness: 2nd edition. I actually didn’t catch the names of the four other people I was playing with, nor the employee who was teaching the game, which I feel a bit bad about, but I was also late due to a work call and my kids being utter little s***ts, so I’m not beating myself up about it.

Hilarity ensued going into the second round as in the Mythos phase, darkness fell around one player, and when he passed his skill test the description was he realized the darkness was due to forgetting to open his eyes after blinking. Even the store employee who owned the game had to laugh and said he had never seen that entry before. It became a running joke going forward. Later a Winged Horror attacked him using a piercing screech, but passing his test he was able to cover his ears, so learned yes to closing his ears, no to closing his eyes. That maxim was proven false when a Deep One shot a stream of saltwater into his eyes.

We managed to win the scenario, no one died, though a few people were wounded or got an insanity. We had the board totally cleared of monsters, too. The employee was rather impressed we did so well.

This was fun, and I could see picking it up, as the co-op nature of it I think would work well with my family and friends, and despite looking complex, it was really easy to play, or at least our scenario was.

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Just don‘t pick up 1st edition anywhere because it is at a bargain price. I gave away mine as a bonus with some other games. Not the same game by a mile—or so I hear never having played 2nd edition.

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Yeah, having a Keeper player who runs all the baddies would already give the game a different feel, and I am sure there are other changes as well. I would want 2nd edition simply because I found the randomness of the app fun.

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If you do decide to take the MoM2 plunge, have a look for Valkyrie too - it’s a freeware program that does a similar job to the app, which lets people write their own scenarios, some of which are very well-liked.

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Unusually I used to really enjoy 1st ed MoM and can’t stand 2nd. I had a good keeper player though who kept it tense and interesting as a story experience over trying to win at all costs. I also found with second ed not seeing the whole map made the choices feel too arbitrary. It was just blind guessing to me rather than mapping out a rough strategy to implement. I also found the puzzles much more enjoyable in cardboard which is arguably irrational.

I think possibly the biggest drop off in enjoyment between editions of any game I’ve played.

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It’s common wisdom in roleplaying circles that finding good GMs is hard, and I think the role in Mansions 1e is very like that. (I’m perhaps fortunate in that, in most of the RPG groups I play in, everyone GMs at least sometimes, so we all know what it’s like.) Mansions 2e feels more like a computer game, only I’m playing it at a table; I’d never buy it, but I have a friend who owns it and I’m happy to visit and play.

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You are all reminding me that I need to get Descent 3rd Ed on the table sometime soon. I love “Computer Games on a Table,” but I admit my bias is that I always end up having to play the baddies, and while I enjoy making sure everyone else has fun… it can be a lot of work. Even Imperial Assault with its very imperfect implementation of the AI system is miles better as a fully co-op IMO.

“Sadly,” this Sunday is going to be another playthrough of Oathsworn instead. Ah well. My major complaint with that is that I can’t paint the stuff without spoiling parts of the story!

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With @Enterthewyvern and @lalunaverde this afternoon:

  • Hanamikoji - did horribly badly but I enjoy this more each time I play it.
  • Tobago plus Volcano - not a very Volcano-heavy game but it made a difference a few times. My immediate thought when I got Volcano was that one should play the base game first, but my opinion is changing.
  • Xenon Profiteer - shame this is so hard to find, I remain a big fan. Probably my best game ever, mind, as I ended up with an automatic full distillation every turn.
  • Ingenious - why is it always purple there’s a shortage of? Even I got two track-ends this time round.
  • Horizons of Spirit Island - having played the original, I found my spirit (Devouring Teeth Lurk Underfoot) very much more focused on one thing than the spirits I’ve played before, and this was not a bad thing for still-a-relative-novice me.
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As a newb to Spirit Island, I enjoyed playing the basic one from this set. I think I should stick with these first before I go for the counter-intuitive ones

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I enjoyed Horizons too. I think set up was quick, especially as it was in shrink at the start of the session. Cycling the minor powers deck twice was novel. The whole thing just felt relaxed to me.

Really enjoyed all the games today. Ingenious was some excellent Knizia fun, maybe my favourite of his I’ve played.

Tobago was fun and I’d love to play again, however not quite on the buy for myself level. The card play to locate treasure was fun for heading towards deduction without getting too close.

Hanamikoji was great to get off the shelf again. The game remains a delight of playing the opponent as much as the cards. Remain glad I have first edition with the smaller box, much more appropriate for the game.

Xenon Profiteer was excellent. Really glad I got this in the maths trade. Excellent deck builder and the random market didn’t seem to be egregious in this setting. The combos were fun and the distilling/trashing being built in is pretty sweet.

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Knowing that game, have you played others like Successors II or Mare Nostrum? Wondering about the comparison.

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Bit of 2p action today

Pulsar 2849. Setup is a bit of a pain, but it’s not too bad. It’s a pretty quick game at 2p. i don’t think we played too well, no-one got any end game goals, and not many techs were bought. My mate focussed on putting down pulsars and did pretty well from that. It’s in the title, so I guess it’s a good strategy to follow.

Village Rails

Catch the Moon, a fun little dexterity game of attaching ladders in imaginative ways. We agreed that Men at Work was probably more fun, but this is much easier to get into, almost no setup.

We were going to play Witchstone , a game I’ve played once, but after sorting components (they had gone everywhere in the insert), and trying to get it going, we gave up to play something we knew a bit better. I don’t remember having this trouble on the first play.

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This weekend was the first post-pandemic return of a little game convention that’s been happening twice a year for years near me. It’s Friday and Saturday but I only went on Saturday. Played games for about 12 hours straight, which I haven’t done in quite some time.

Cut for too long write ups of a game day: Concordia, Welcome To… Halloween map, Blood on the Clocktower, Point Salad, Canvas, Just One, and Deception: Murder in Hong Kong.

Games!

Concordia - someone was sitting at a table reading the rules when I arrived so a friend (not the game library ones) and I who have played it a lot agreed to set it up, teach, and play. A couple other people joined before we were done with teaching - one fairly experienced and one who had played once before - so we had a full 5 players on a base game setup. It was a good game with people going for a variety of strategies. I pushed the lower cost goods - never building a cloth city and only building my first wine on my next-to-last build of the game - and pulled off the win. I had 94 with the next highest at 89.

I then suggested a game of Welcome To… on the Halloween map packs I had brought as that was one of the things I most wanted to do this weekend. Some people agreed and others peeled off. Then some who had agreed got offers of a game they were dying to play while we were setting up and new people walked by and asked to join. In the end, we had 4 players with only my friend and myself being leftover from Concordia. Welcome To… was one of the first roll and writes to make it big and set of the recent craze for them, I think. You get cards with numbers and “powers” that you use to fill in your suburban streets. The Halloween map let’s you circle ghosts and candy corn when you fill in certain houses that you can claim for “tricks” (special powers) or “treats” (bonus points) when you get enough of them. It was a fun little addition to the regular game. My friend won this one with 96. I had 76.

After that, the friend I’d been playing with had to leave. I was checking to see if the friends who provide the game library were near the end of their game (they were not), when someone came recruiting for a game of Blood on the Clocktower about to start up in the big entry hall. I decided to join in. We played the basic Trouble Brewing set. There was a very talkative kid (maybe 10 or so? Storyteller’s child), a couple of very quite pre-teen or early teen girls who I was worried weren’t having any fun and were overwhelmed, and a handful of adults - some experienced and some new to the game - who all seemed to get into the dynamics of the game ok. I was a villager - the empath - and knew one of my neighbors was evil. I was next to talkative kid and one of the quiet teens. Neither of my neighbors were killed in the first day or night so no new information second night. Village killed talkative kid the second day so I was looking forward to new information but I was killed by the imp that night. I shared what I knew so far and the village focused in on my quiet teen neighbor as a possibility and she was executed. It was too little too late as she was the minion (scarlet woman) and the imp managed to get away in the end.

After that I was finally able to hook up with my game library friends and everything else I played all evening was with them. They had a spare copy of Point Salad they were looking to sale to someone who wanted to play it first so we played a quick game on their opened copy. It’s a light little card game where you either take two vegetable cards or one “recipe” card from the display on your turn. End of the game, all your recipes give you ways to score points based on the vegetables you have. That’s it. I got second with 58. The person who wanted to try the game to maybe buy it got first with 66 and immediately bought the other copy.

Then it was Canvas, a very pretty card game that’s heavier than Point Salad but still a light game. You pick plastic see-through cards that you sleeve three of together to create a “painting.” There are icons on the bottom of each of the cards and you have different possible scoring conditions in place based on what icons you have where for that game. I’d never played before and enjoyed it. Got second by one point. Winner (game owner) had 41 and I had 40.

It was getting late and we were running out of steam at this point so we played a few rounds of Just One. This is a party word game. One person holds a card out with words on it so they can’t see it but everyone else can. They randomly pick a number to pick one of the words on the card and everyone else secretly writes down one word to try to help the person guess the mystery word. The writers show each other what they wrote and anybody who wrote the same word as anybody else has to get rid of their word. Only unique words not written by anyone else are then shown to the guesser who has to try to get the word. We went around the table a few times playing with 7 people so 6 writers each time. The guesser didn’t get the word 2 or 3 times I think and we mostly got all the clues through. We sometimes lost two clues when there was a match. Once we lost four clues when two different pairs of people matched so the guesser only had two clues out of the possible six and they still got it.

I was debating heading out, but someone suggested one last game of Deception: Murder in Hong Kong. I’ve never played this and wanted to try it, so I decided to stick around even though it would likely be midnight when we’d finish and I had over an hour drive home. I’ve heard this described as a blend of Mysterium (silent clue giver with limited options for cryptic clues) and Resistance / Werewolf / Mafia (hidden traitor and social deduction), and yep, that’s pretty accurate. We played with a few investigators trying to solve the murder, one murderer, and one accomplice who knows who the murderer is and what they are trying to hide but isn’t themselves guilty. We ended up having to deal out the roles three times. First time someone came by and asked to join after we had roles but before we had done anything in the game so we added a player and second time one player saw another player’s role card as they put it down after looking at it. I drew the accomplice on the first and third draws and the same person drew the murderer every time so it ended up exactly where it would have been all along. For the investigators to win, they have to correctly identify the murderer, the weapon, and the incriminating object. Each investigator gets one official guess they can use at any time and all they are told is yes or no about the entire guess, so no knowledge of a part of it is correct or not. I thought my murderer and I were done for because his weapon was a blender and one of the silent clues was that the location was a kitchen so everyone focused in on that from the start. I played into that and agreed that everyone was right there and just got people to guess the wrong things for his incriminating object for two people’s guesses then started saying maybe we were wrong about kitchen meaning blender and we should look elsewhere like someone else had a glass of orange juice as one of their items. Pulled it off and used up all the guesses so the murderer and I won.

After that, I needed to get going. It was 11:30, so it would be between 12:30 and 1 am by the time I got home and I needed to get to bed.

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If anyone has enjoyed Canvas, the expansion is worth it (adds new mechanics and a board to make it a slightly heavier game), and a second expansion with asymmetric powers and deluxe stuff is on kickstarter now:

https://www.kickstarter.com/projects/roadtoinfamy/canvas-finishing-touches

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