I got a game of A Touch of Evil in today (papa got a rare sick day), continuing my Flying Frog binge. I was up against the Vampire and playing with Anne Marie the teacher, and Heinrich the drifter. Things went badly.
We got a taste for the kind of town council we were dealing with when, on turn one, the mayor flipped his lid and ran screaming through town wreaking havoc. We got no chance to calm him down as he went running into the loving arms of a succubus. He was otherwise a good man. A pity.
His wife was the next to go. She was full of dirty secrets, but made of stern enough stuff to resist the dark and even the Vampire’s bite.
Turns went by and we learned clearly that our only potential ally was with the midwife—a day drunk and relentless blowhard. We had to work hard to keep her alive as attempt after attempt was made by the Vampire to eliminate the town council. The doctor and the preacher had both shown their true colours and openly defected to the villain’s side, and our other remaining member was hiding multiple evil secrets ready to spring on us.
[Starting to think about making our attack]
When we decided to start the showdown, the road was long and the Vampire was able to buff up while we limped toward it. We feared what spending more time to adjust might bring, so we started the showdown anyway.
We were swatted away like flies. All the right tools for the job cannot be relied upon when the hands manipulating them are inept. Great, big handfuls of dice were lobbed his way, and time and again they came up twos and threes to his sixes. The few hits I did manage to land were usually shrugged off by his mist form, and after we were sent limping back to the town hall, it had healed all but two of the damage we did apply.
Finally, after all that our final council member cracked like a nut and joined the fun over at the villain’s place, and piled on some extra combat potential to the Vampire while he was at it. We made a beeline back to the lair after a quick restock of herbs, but it was too late. Too many opportunities to let the darkness grow left us susceptible to a bad Mystery round, which is of course exactly what we got. After a minion rush into town hall, I popped an event I couldn’t cancel, and it pushed the darkness track past the maximum. It was too late.
Despite the preacher burning all the available books before joining the villain (devastating to my Teacher’s primary offensive ability!) and the whole town being against us, I think I had myself in a pretty good position to win. I was pretty flush with synergistic equipment and vampire-specific buffs, but my rolls were just catastrophic, and I didn’t have much in the way of damage mitigation to extend the fight.
This was a brutal slog for the heroes, riddled with constant murders and succubus minions. This kept us pretty flush with investigation tokens, but the constant blockades and very real threat of pushing the darkness track even further meant lingering in the corner zones was impractical.
The real question now, is: do I send another hapless couple in to avenge them, or do I take on a new nightmare?