Ark Nova , first play. Iād been looking forward to this one, itās been up on the bgg hotness list for a while now, and sounded like a game Iād enjoy. You are all working on your own zoo. There are three tracks to progress on: appeal, conservation, and reputation. The end of the game is triggered when someones tokens on the conservation and appeal tracks overlap. We used a variant from bgg to make the start a bit smoother ā you start with specified cards and suggested moves for your first couple of turns. We thought it would make the game a bit faster too, I had read complaints on game length.
Thereās a lot to think about here, each animal (and there are 212 unique zoo cards) can have itās own special ability. We enjoyed the game, but we found it very long. We basically called it at three hours, finishing would have been at least another hour, maybe two. Maybe weāre bad players (first game, obviously canāt play perfectly), but getting conservation points was a real effort. And that is the only way to finish the game, converging your appeal and conservation markers. Even with the redefined starting cards, it was hard going after that. For example, I had the Australia project, and I started with two Australian animals. Enough to get the bottom level of the project card (for two Australia icons). But after that ā just didnāt see another Australian animal. I seemed to get stuck ā couldnt afford the enclosure and the animals, so all I could do was run the break timer down to get more income.
Ilium , first play. Picked this up because it was a Knizia game. Itās a simple enough game, the board has dig sites with random artifacts. You place your guys on the pathways between the sites. When a pathway is full, whoever has the majority gets to pick a site and take the lowest artifact there. You get points at the end of the game for having a majority for each artifact type, and also points for complete sets. Very quick game, and we enjoyed it.
Sleuth , first play. A real blast from the past, game first came out in 1971. Its a deduction game. There are 36 gem cards. There are three types of gem (opal, diamond, pearl), three arrangements (solitaire, pair, cluster), and four colours (red, blue, yellow, green). One card is removed, and you have to deduce which card it is. You have a deck of question cards, so you could ask someone how many blue cards they have, or how many red pairs. It was fun, but we all failed to identify the missing card. I thought I had it down to two, but it turned out to be neither of them. Obviously I made a mistake somewhere.
Noch Mal! , first play. Pretty simple roll and write game, you roll six dice and use a colour and a number pair to mark off squares on your board. You get points for being the first to complete a column, and for crossing off all of a colour. You can partially fill an area (so you could cross off two red squares in a block of four), but you canāt use less of a number (canāt cross off four squares if you roll a five). Quite fun, I lost very badly.