The Princess Bride Adventure Book Game , chapter five. Most of the challenges involved getting characters to a certain place, in order to unlock another character. So, Fezzik needed to get to The Cottage to get Inigo on the board. Then, Inigo needed to get to the Pit of Despair in order to get Westley out. Then all of them needed to be at Miracle Maxs. All the while, Buttercup and the evil Prince Humperdinck are moving along an aisle at the church, and if they get to the end and get married, it’s game over. Fezzik needs to keep the Brutes (bad guys) in the barracks, because most plot cards advance Buttercup and the Prince if there is no one in the barracks. Luckily, Fezzik just has to move to the Brutes location to send them back. It was all looking a bit hard, didn’t have the right cards for the Miracle Max challenge. But we managed it, and then needed to get everyone to the castle gate. Someone used two special cards to get them almost up to the gate, and the next player moved them to it. Huzzah! And with Buttercup and the Prince only one step away from getting hitched.
Trickerion: Legends of Illusion , finally took this out of shrink. I had the legends KS box, bought it from a friend ages ago when he got the newer version. We didn’t finish the game, but we played out a couple of rounds. Everyone was happy with that, it was just a learning game. And we’ve got a fourth player who couldn’t make it, and he is pretty keen on playing. We just did the base game, so no dark alley components, and only the level one and two tricks. It was mostly pretty smooth, it’s just a worker placement. Place a worker, get action points, do actions. The only tricky space was the theatre, we watched a video that explained that pretty well. One of the players wasn’t happy that she was getting no bonus for her trick being performed on another players turn. The performing player was on Sunday, so got a bonus to stars and money. She was not performing, and only had a disc backstage, in one of the zero bonus days. Whereas I would get the bonus, because I didn’t have anyone in the theatre (meaning I get the bonus from the performer).
The Key: Sabotage at Lucky Llama Land X 3. Terrible first game, had 52 points in cards and barely knew anything. Second game was a bit better, got the solution, got 29, winner was 18. And in the third, got 30, winner was 26. Same winner in all three games. He reckons the “ÿellow” cards are best early. Well, we call them yellow cards, they have information on crimes from one to three, shown in a yellow box.
The Key: Murder at the Oakdale Club X 3. Nearly won the first game, tied with another player, but she had less value four cards. Second game had 34, winner was 30. And the third game, well that was just a mess, lots of cards and barely any useful information. Sometimes you just need a break and the whole thing falls into place. Winner had only 24, which is pretty damn good for Oakdale.
Fantasy Realms X 3. Got the Gem of Order in my hand for the first game, and a couple of low cards. Ended up with a 6 card run, good enough for a score of 176, winner got 180. Lost the next two games as well. No really high scores, nothing over 200.