Recent Boardgames (Your Last Played Game Volume 2)

Well, bot is a bit much but yes. You have to beat the bot called “Hal”

You get to draw three cards and play your action normally, Hal gets 1 single card and always builds either urbanizing (extending outward) or improving a building (upward) depending on the card. He doesn’t need or collect tiles or resources. It’s really easy to handle. Just place the next random tile wherever Hals card says and put his tokens on top. He counts points normally for the buildings and the districts and whatever he gets from being kicked off buildings or activating buildings during urbanization.

It is one of the easier to handle solo-modes I have. It is not even an automa with separate materials.

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There is quite a bit of strategy around knowing how different cards score etc.

We played our third game of Maracaibo last night, and not only did I finally compete, but I logged a big score (about 220!), and won! The win was nice, but honestly I’m glad to see I’m not simply terrible at the game! It’s been a serious hit with my partner, and I’m not sure [how] long I’d keep having fun if I was losing by 40 points every time.

Still seeing new cards and combinations come up and we’ve just been playing on the “easy” mode (no campaign). Hell, we’ve barely seen all the different ways to get big points! I’d like to see some of the map variations that come from the legacy tiles, but I think I want to make sure this game wasn’t a fluke first.

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Bots without any upkeep or decision-making are my favorite kind! Especially if they still provide a challenge.

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Ethnos - only reminds me how I have soured to this game. One newbie on the table and it took a bit of time to teach this “TTR on steroids” game. And then, I played with a lot of auto-pilot moments, to the point where the owner of the game picked up the deck and hand it to each of us since we spent a lot of time top-decking it. Blegh. I’d rather play Iwari / Han / China / Web of Power. A lot more tension. A lot more screwage.

Planet X - still a fun deduction game. I’m a bit surprised on SVWAG’s take on this. I dont feel it’s a solitaire game. Watching out player’s moves and deducing them helps a lot crossing out possibilities.

Age of Steam - I would like to have this game injected straight into my veins. Thank you.

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And so it stays on my “get this if it is ever printed again” list. I don’t feel like trying this one on TTS (it is available or was when I checked last for those of you who are more adventurous than I am). Need to go check BGG forums if there is any sign of a new print-run…

edit: there is news… I think I just need to preorder this at one of my usual haunts and eventually it will show up :smiley:

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If there’s interest and time zones work out, I’d be happy to run a webcam setup for a game of it (maybe through the SUSD Discord). I’ve done this with a bunch of friends and it works very well, if anyone wants to give this a shot.

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Stayed up late cleaning off the game table, and celebrated by solving a few mysteries in Micro Macro: Crime City.
I’m playing a German edition, and having a lot of fun putting my very rusty German and Google Translate skills to the test. I now go to bed, secure in the knowledge that justice will be served and Leo Moustache can rest in peace.

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His art exhibit was magnificent! :cry::disappointed:

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Last night, my wife and I played a quick game of 7 Wonders: Duel. I say “quick” because she obliterated me through military before the end of the 2nd age. I had not paid attention that she could get a total of 3 shields from two of her wonders, and by the time I did notice, she had plenty of red cards and was just a few turns from building both to finish me off, and I could not get any red cards of my own to push her back. Very well played by her and I will henceforth keep an eye out for this strategy.

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Schotten Totten 2 - asymmetric game where one player is the attacker and the other is the defender. When an attacker wins, a wall section is flipped to damaged. When a damaged wall is won again, then it’ll turn into a breach. Attacker needs only one breach or damage 4 walls sections.

It was a nice twist to the original Schotten Totten/Battle Line. You can even play the original with a copy of ST2.

Cafe International - a 1989 game where you sit different nationalities on an international cafe. What could go wrong!? As far as racist caricatures goes, it wasn’t as awful as I expected it to be. Although the Chinese still got the stereotypical squint eyes and large front teeth.

Nationalities prefer to sit with their own. But they also prefer not to sit with the same gender unless there’s enough member of the opposite gender to balance it out. Because obviously two men sitting together around a cafe table is too gay.

But the game play is abstract. It’s alright. Downtime with more players and not much player interaction nor strategic depth to it.

Played Havana - interesting game of action card selection, and your chosen action cards determine your turn order. There’s even a “Siesta” card that has a ‘0’ value to improve turn order position, but it doesn’t do anything.

Would love to try it with more players. I might shine with high player counts

Tokyo Highway - I like how it is on a good size box (even with the expansion) compare to its 4 player cousin. Good fun.

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The weird one for that is Unusual Suspects, where you have a grid of faces and set questions – so you have to decide which of these people looks as if they “like science fiction”, or “have a well-maintained car”. It’s all about stereotyping and snap judgments.

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Played several games of Santorini - Pan vs Demeter (managed to win as Demeter after naturalising Pan’s threat by building level ones all around so he’s only jumping down one level from a two), Pan vs Minotaur (minotaur is HILARIOUS) and Poseidon vs Zeus.

SUCH an enormous amount of variety in this game. Can’t wait to try Eros, which turns into a race to prevent that player’s two workers moving from the edges to the middle, just a totally different game.

Then some Herbaceous Pocket, where the cards weren’t with me and handed the 1 2 3 to my opponent pretty quickly.

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A bunch of running a forum game of Hexplore It: Sands of Shurax as well as some as yet unfinished games of that and Valley of the Dead King (the first Hexplore It game) via personal-use TTS mods. I won’t get into them too much because I think it’s basically “my D&D character, let me tell you about them” level of nobody else is likely to care series of events and powering up. But although there’s no good substitute for dry-erase functionality (which both games use heavily) in TTS, I remain really enthralled with the sandboxy decision space and unique characters and heavy theme the series offers. Sands of Shurax in particular is really knocking my socks off.

Also been playtesting No Dawn (from Kolossal Games). Won’t get too into detail on that either since it’s playtest mode and there’s a bunch of placeholder stuff (including in our last session, that vital, easily referenced keyword “PLACEHOLDER”), but it’s an interesting combination of legacy game (true legacy, with new rules, stickering cards and character sheets, removing things from the campaign, etc), deckbuilding (sorta, it’s a group of followers you can play for their effects whenever the game allows but you then exhaust them until something lets you recover them), bagbuilding (bad guys are spawned by tokens from an Invasion Bag but things can put other stuff in there too, including little storybook decision things), and running around fending off invaders and (literally) putting out fires. It’s still fairly rough but I think it has potential. We’ll see how it goes.

Tonight, around a week after my physical copy (which I won’t be able to get to table for a while still) arrived, we broke out Middara: Act 1 via the intense official TTS mod, which has all of the Act 1 content (I don’t think any of the resin kits/addon stuff, but, :man_shrugging: it only recently added the fifth chapter of act 1 so maybe that’s coming if it isn’t in already). This is, easily, one of the most impressive mods I’ve seen on TTS and it’s 100% okay with and actively supported by the game designers. I’d be half in love from that alone. I don’t think it’s quite to the point of the Gloomhaven mod, but let’s face it, that game’s an order of magnitude better known and loved. One click setup for every single encounter and hidden “diagram” board (and it’s a huge game). Auto teardown. Almost entirely automated management for all the various decks in the market, skill offer, and combatant loot. A movable map. All the AI cards have on-card figure spawning, health tracking, and dice macros. Setup to load the professional audio narration for every chapter into the TTS music player and sync-play with everyone in the game. It’ll find and spawn any hidden campaign content for you with a simple search of the key the campaign gives you, and that stuff will then auto-clear and auto-spawn in the same way all the starting content does. It automates initiative handling. It automatically makes the dice face you, even!

But, uh, yeah, Middara. Well, one encounter in I’m pretty impressed. Not the easiest game to start up - the rulebook’s like 75 pages and it’s just page after page of exhaustively laid out rules from point A to point Z, not, e.g. “here’s what you need to jump in, then here’s the stuff you’re going to need to reference first, then…”. But a) if you’ve played dungeon crawlers, most of the concepts are going to be familiar, and b) it is, I think, generally fairly easy to reference. You will have to reference it fairly regularly for a bit, and there are a few things that work noticeably different than other dungeon crawlers that take a bit of adjustment, but I’m mostly not sitting there going “wait, so how does this work?” or “this interaction just doesn’t seem covered”. A few things that might trip you up: one Move action or Ability that is equivalent (one of the characters can fly, for example) per turn, if you need to move more it costs more to use that action and you get very little additional movement for that additional cost (but there are effects that can move you without being a Move action, generally just a little bit); you cannot pause during an action to use another action (so no move-attack-move, for example); the amount you beat a target’s defense by is your baseline damage - you don’t make a separate roll or have a damage value on your weapons, etc.

But mostly…it’s really fun. The writing’s not top of the line but it’s been decent so far (and the narration is pretty good). The enemies are flavorful and have a logical, easily processed turn structure. But most importantly? Your characters feel powerful, distinct, and have a bunch of interesting tactical options from the very beginning, and the way gear interacts makes for some really cool build potential. So, y’know. One encounter’s worth of play, too early to make any final judgments. But I feel like I made a good choice so far.

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Just had a poke around of Tash Kalar with my wife whilst @Benkyo is gearing up to destroy me. It’s really good - Othello with a bit of Through The Desert some Magic the Gathering with a sprinkling of Santorini but with single use variable powers.

It’s very spatial, very tactical and pretty cutthroat. I’m never going to win another game now my wife has worked out what to do. I’m treasuring the win.

We played on BGA, seems a decent version (having never played IRL).

We also played some Railroad Ink on BGA (daft as we own it). Didn’t get on board with the Kickstarter, I think there can be too much roll and write but it’s a lovely little game.

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Modern Art: the Card Game

Iwari - very very neat iteration of Web of Power system. The players loved the tottem bits. It follows the original Web of Power’s scoring system, rather than Han’s. If youre in the UK and want to sell your Deluxe Iwari, call me :wink::wink::wink:

Torres - abstract 3D spatial game that is up my street. Played it with @EnterTheWyvern . Based on our tastes, I liked it more. I slept on it and decided to keep it. It’s a wide open game with a lot of potential creativity involved. But there’s a shared concern about the points spread being a bit close.

Stick Em - oh man. Played it twice now. Fantastic trick taking game. And yet it’s simpler than Skull King which is the perennial favourite on our club

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We played a round of Railroad Ink Challenge last night. My partner was wrecked by AP it took us 45 minutes to play. It was one of my best games yet… I connected 11 exits, had the whole center filled in and only 5 errors.

So maybe I should take more time thinking about my turns always :slight_smile:

Ps not selling Iwari :wink:

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Plenty of gaming over the last week or so:

Spring Meadow, I suspect this might be my Mum’s favourite game - we certainly play it often enough. It’d be on the shortlist for sure.

Silver and Gold, introduced Mum to this one too, scores were pretty close, another game to add to the rotation with her (she’s a sucker for polyomino driven games)

Hadrian’s Wall, another solo game of this one, still haven’t gotten it played with others but it’s a new favourite already.

For Sale, two games of this one, first one I lost by a substantial amount, second saw me take the win by 1!

Forbidden Desert, gosh it had been awhile for this one - having the water carrier seems to have a huge impact on the game - water is otherwise a non-renewable resource but they can always get more. We won by a decent amount, albeit on the lowest difficulty.

The Quacks of Quedlinburg, great game of this, though as usually seems to be the case, someone ran away with it by a decent chunk. I think I enjoy the basic ingredient setup the most of the one’s I’ve played, but I play infrequently enough I think I’ve only ever tried the first two.

Le Havre, this was my pick to play with a buddy. I think it was a bit overlong for him, but I don’t think he hated it. He had a great lead in the early game and smashed out the first two wooden ships super early. But he struggled in the mid-late game and ended up relying only on those two ships for most of the game. Meanwhile I managed to ship a few loads of coke and steel (and some cows) by the end so our final scores were pretty different. Still love this game, even though it’s a bit slow.

Ticket to Ride: Europe, my wife joined us for this game and, as we’ve come to expect, she won by a big chunk. I felt I did decently, but still came in second. She’s far too good at this game somehow - I’ve yet to beat her, ever, I suspect.

Azul a couple of games of this one. My wife won the first and our friend won the second. I felt I did decently in game 2 though, I was still in contention at least. Maybe I’m starting to figure this game out, though I’m still pretty bad…

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An opening game of Go Cuckoo created the most unstable mess of a nest we’ve ever ended up with. I lost the game when the entire nest slid sideways and fell onto the table!

We played Pandemic next. A regular game with 5 epidemic cards, but expansion roles included. I played the Troubleshooter for the first time, who has the amazing power of taking a flight to an in-hand city without losing that card – meaning that you could fly there and give the card to another player at that city; or fly there and build a research station there; or just keep it in hand if it’s a useful point to be able to get back to at any time.

At the start of my turn I was also allowed to look at the infection deck cards that I would be turning over at the end of my turn. Also very useful, and not once in the entire game did I remember to do it.

We won with two cards left in the player deck, so it was a pretty classic down-to-the-wire session.

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An absolute beatdown by my wife at Brass Birmingham. I enjoy this with 2 players but don’t adore it, I think it sings with competition for space and forced co operation. In 2 player it’s a little easy to end up with fairly separate networks. It’s still so beautiful.

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