Some games over the last week:
Endless Winter, trying to get this played with 3 on a weeknight was probably too ambitious as we finished pretty late. It was still a lot of fun though. I appreciate that while it’s a bit of a grab-bag of euro mechanics, they all have a kind of twist that makes this implementation stand out.
Hadrian’s Wall, another solo game and another fort knocked down (or built I guess…).
Point Salad x2, excellent little filler, I’ve not tried Point City yet, but I’d like to.
Silver and Gold, lost this one thanks to palm trees of all things! I’ve never seen them make a huge difference before, but yeah, on this occasion they certainly did.
Spring Meadow, lost two scorings back to back again. Mum was on fire this day!
Everdell Farshore, couple of games played at a local event. This one is a lot of fun. It’s still basically Everdell, a couple of the changes are great, some of the others a bit meh. I won’t be rushing out to buy it, but I’d rank it about the same as the original.
Clank Catacombs, I’d played original Clank just once, but I enjoyed this twist on the formula. Having a non-fixed dungeon would certainly help on the replay value. But it can lead to some kind of weird builds due to the random tiles. I’m still not in love with the random card row, and this game went super long (not sure if that’s typical - we were playing with four, but I do remember the original played a bit faster). But it was decent.