A few new games played yesterday
ScandalOh!, first play (not my copy). I knew this was the newest game from the designers of Awkward Guests, which we enjoyed. I probably would have backed it, but my mate did instead. On BGG it’s listed as a reimplementation of Awkward Guests, which I wasn’t aware of. AG was your classic whodunnit mystery. ScandalOh! (yeah, I don’t love the name either) is about trying to find the scandal, which celebrity is involved, and what newspaper will cover the story. Your player board shows the possible stories, contacts, and newspapers, all with their own icons. You exchange cards the same way you did in AG, and each card can confirm or exclude an icon, so you mark them off as you go. I was a bit confused to be honest. I had a go at solving it, after someone had already done it, and got two out of three things correct. I just picked the things that had the most hits. Not sure about this one.
Libertalia: Winds of Galecrest, first play of the new edition. I used to own the original Libertalia. This is the same, with more characters and a different reputation system for ties. Also has a solo mode, if you’re into that. It’s pretty easy to learn – there are three voyages, each consisting of a number of days. For each day, you play one of your cards and then activate them. Cards are placed by rank, and their day time ability is triggered from low to high rank. Then, in reverse order, you do any dusk abilities, and also take one of the loot tokens on that day. Loot tokens are chests, maps, barrels, relics, sabers, amulets, and hooks. What they do depends on which side of the board you are using. There are also loot tiles so you can mix things up even more. On the normal (calm) side of the board, all the loot is beneficial, apart from relics, which cost you money. I kind of miss the old games art, which was darker and a lot more piratey.
Break the Cube X 2, first play. We play (and love) Break the Code, so this seemed like something we would like. It’s still breaking a code, but this time the “code” is an arrangement of blocks in various colours. You all set your blocks behind your screen, and each player is trying to guess the arrangement of the player to their left. On you turn, you can ask a number from one to nine (it’s a 3 X 3 grid), and the answer is the colour you see from above that number. So, you might have a red block and a yellow one on top of it – you would answer “yellow”. The other question you can ask is a letter, and the answer is what colours are seen if looking from the side of the structure. This could be up to three colours. But everyone has to answer this, including you, so you’re giving information to the player trying to guess your blocks. Finally, the third question you can ask is to ask a player if you have their code correct. It’s a fun game, reminded me a little of Zendo. We played two quick games.
Roam, first play. A simple area control game. You have a grid of six tiles, and you start with three cards. Each card has a pattern, so you place that pattern on the grid, take any money you’ve covered, and if all the places are taken on that card, you get to keep it, so you’ve got that new pattern to play in the future.
Planet Unknown
Fantasy Realms