I just got finished introducing my partner to Sheepy Time, which I’m happy to report isn’t a total dud at 2P. There’s no question in my mind that 4 players is ideal, but the pressure from the nightmare is scaled for the player count, and there’s still enough player-dependent combo interactions to keep the wilder bits of the race interesting (if swingier).
We went into a 5th heat after a nearly instantaneous double-bust in race 4, but I’m glad it happened as it facilitated one hell of a finale. In the final race, I needed 10 points to win, while my partner needed 15. I cleared my first lap, dumped a card for 3 winks (points) and then lapped-and-bailed to close out at 13 points—enough to force the end game, with a little buffer.
Well doesn’t my partner go on to have an insane run (while under added last-sheep-standing pressure, mind), lapping almost three times and netting 13 points at the line. She had the card she needed to get that third lap (for 18 points which would have secured a tiebreaker victory for her), but drew three nightmare cards in a row and busted out.
Great fun again, and I can’t wait to get my folks to try it.
[EDIT] More fun with The Fuzzies which is a bonafide smash hit already. We played three games across about an hour, with the first epic game alone taking up about half that. My partner won the first game, closing out the first best-of-three we started yesterday, and then I managed to win the next two in a row, quickly closing out the second. And thus, a rivalry is born. Man this is a wonderful game.