Simply because I’m trying to keep track of all the options…
Base game:
- original (route dice set A, 7×7 board, no buildings, 7 rounds, 0-1 expansions)
- Challenge (route dice set B, 7×7 board, Factory/Village/University, optionally goal cards, 7 rounds, 0-1 expansions)
- Solo (route dice set B [implied], 7×7 board, Factory/Village/University, Research Lab, optionally goal cards, 7 rounds, 0-1 expansions)
- Giant (route dice set A or B, 9×9 board, Factory/Village/University, 12 rounds, 0-2 expansions)
- Epic (route dice set A or B + 2 more basic route dice, 11×11 board, Factory/Village/University, Mountains, 10 rounds, 0-1 or 2? expansions)
- Draft mode (one core box per player, 7×7 board, 0-1 expansions)
Optionally for any 7×7 game: blueprint cards
Expansions:
- Red: Meteor, Lava
- Blue: River, Lake
- Green: Forest, Trail
- Yellow: Desert, Canyon
- Arcade: Pluck-Man, Tetromino, Galactic Invaders, Rainbow
- Eldritch: Ritual, Portal, Tentacle, Investigation
- Electricity: Street Lamps, Power Grid
- Engineer: Renovation, Special, Construction, Separation
- Futuristic: City Builder, Superconnection, Alien Farmer
- Sky: Weather, Airline
- Underground: Underground
Anyone have an opinion as to whether the Epic board should support 2 expansions? Surely I’ve missed something…
(28 expansions means 378 unordered pairs, which is the number of pages in the expansion combination book. I haven’t counted how many of those are incompatible.)