[PbP D&D 5e] Recruitment and Discussion

I didn’t want to interrupt your game thread, but this is an interesting question in general.

Few random thoughts linked to that question.

  • Keeping characters poor is one way of creating the incentive to go questing.
  • Characters with money provide potential plot hooks with regards to thieves and the like.
  • Money can open doors with bribes etc.
  • If you are new to any game system, knowing what is useful is hard to guess.
  • The value of money can be quite dependent on the GM and the setting they are running.

My take on the question at hand - 100 gold should get you any simple upgrades in equipment and any odd items that the kits don’t provide. If you are content with your gear, it is worth stashing the cash for opportunities to get special items and as a fall back if plans go awry.

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@Captbnut
Here are some answers! They may not apply to games run by someone else:

In my campaigns I play it less gamey and more roleplay. Thus, you can almost always find somewhere to spend your money, just like in an actual city or town. Indeed you can probably buy the clothes from someone’s back if you’ve got enough money, or are persuasive enough. In a large city finding a vendor for most items is trivial, in a smaller town specialty goods are rare or impossible to get. For special magic items or superior craftsmanship, you will need to find specific NPCs who deal in such things.

Treasure is a classic trope of old school RPGs, and Dungeons and Dragons is no different. I try to give out gold relatively liberally in 5e, as I like making custom items, and I want players to purchase them. While the greater motivator for your characters in this case is Shikka’s esteem and advancement within her court, a reward is certainly awaiting your characters at mission end. You can expect monetary or items of monetary value as a reward for most quests, though I may not have an NPC specifically hand them to your characters. If you are curious about the specific reward from Shikka, you may ask her!

It does depend on what kind of campaign someone is running. If we were going to do perpetual dungeon crawls, then spending as much as possible for every available advantage would be advised. For something more story heavy, some flexibility with money is a good idea.

Well, even in my campaign - if it ever seems like something life or death is imminent, I suggest spending all your money on advantageous tools/weapons/allies.

Thanks.

Really interesting. I’m think I’m happy with what I’ve got for now

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Will update the adventure soon! Working on some sketches.

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@Captbnut asked for a die roll:
Practice!

d20: 16

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