PBF Stationfall tutorial

@mr.ister is up

Activate Astrochimp. Step into aft airlock, then step into McQueen. Free pickup Kompromat.

Oh and X inevitably consumes Daredevil, if I’m reading things correctly. Because she’s wearing a helmet, does that mean she’s not being downed while still being effectively out of the rest of the game?

/Oh she could come back if somebody starts a fire, I see.

DATA
Data is a concept in the game, separate from Items, and important to some Characters’ Agendas.

Data can be Manufactured using some Section Actions or Character Abilities. The different types of Data are:

  • Evidence which means you can affect someone who is a Suspect, and make them become Guilty. But it can also be used to free yourself from Guilt, placing you back as a Suspect, if you are Guilty at Stationfall. Evidence can be Manufactured in Security Station
  • X-Secret which represents that this Character knows what Project X is. If you Activate a Character that has an X-Secret token, you may peek at the Project X card. X-Secret can be Manufactured in Bio Lab
  • Digital Assistant Digital Assistant is one of the Characters in the game. This Data token represents Digital Assistant and gives the Character in Possession of it have additional abilities as described on the Digital Assistant character card. Digital Assistant can be Manufactured in Mainframe and wants to spread out among the Characters to gain points from its Agenda. Only in the game if the Character Digital Assistant is in the game.
  • NDA which represents that a Character has signed an NDA which is important for Legal’s Agenda. NDA is Manufactured by Legal or his Conspirators. Only in the game if the Character Legal is in the game.

Data is not an Item. It cannot be Picked Up or Dropped. Instead you can Manufacture it as a Section Action. It can also be Copied, Deleted, Transmitted (a Section Action in Array Control) or Robbed.

Data is involved in different Agendas, including Transmitting the Data to different locations on Earth, called Offsites (Found on the bottom of the Board). Transmit adds a Copy of the Data token to that location on the Board.

Keep Data tokens on the upper part of the Character cards to show which Character Possesses which Data.

There are many combinations involving Data that you will discover as you play. The most generally applicable one is that if someone Manufactures the Data “Evidence” and sends it to the Offsite “Authorities”, then all Guilt markers on Suspect are moved to Guilty.

As a Guilty player you can only win the game if your Escaped PC Delivers Evidence to Authorities at Stationfall.

Jammers can be ON or OFF. If they are OFF you can Copy Data to any Character on the station. If Jammers are ON, Copy can only reach Colocated Characters. Transmit is unaffected by Jammers.

In the top left of the board you see the track called Power status. There are 3 Sections with a Lightning icon on it. Match the Power status marker with how many of these Sections that are Damaged. Read next to the track to see what it means. Note that the two last steps have the same effect. If these Sections are Repaired, move the marker back again and functionality on the Station is restored.

LINDSEY’S STRATEGY

  • Since Lindsey is Engineer and since Engineer’s Agenda includes that he can win even if he is Guilty, she does not need to worry about becoming Guilty if Troubleshooter Downs Characters in plain sight.

LINDSEY’S TURN

Renegotiate, taking back the action token and removing influence from the Stowaway.

Tentacled Monstrosity pulls the Stranger into the Cryo Lab.

@RossM is up

Play Kompromat for the stranger.

Move one space away from the tentacled horror.

Place cube on exile. Activate exile,

Move to reactor Pick up first aid for free.

Stranger is dragged back by the horror

@COMaestro is up.

Place a cube on the Medic.

Step into Aft hub for free.

Revive Station Chief.

Step into Therapy Garden for free.

Revive the Counselor.

Tentacled Horror devours the Stranger.

@mr.ister is up

Place a cube on Station Chief, step into aft airlock. Use Kompromat on Station Chief to initiate Section Launch.

The monstrosity steps into the nanofactory.

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Lindsey’s last turn is irrelevant, except for the fact that at the end of it, the antimatter explodes, obliterating the station and everything on it…

Except for the daredevil!

The daredevil snags the rocketpack from the Engineer’s corpse, uses it to blast a hole in the monstrosity and jets out of the station at the last minute.

Stationfall is triggered.

If we had reached Minute 0, we would have flipped the Reentry marker there. If it is a big ball of fire , Stationfall occurs immediately. If not, the game continues for 1 more turn, then Stationfall occurs.

At Stationfall three things happen:

  1. You Reveal. All players that have not done so yet Reveal their Secret Identity. All players also reveal their BC.
  2. You deliver Data. All players who have an Escaped PC that has Data may deliver each Data to any of News and Authorities. Place a copy of the Data on that location.
  3. You score points. Primary points come from each PC’s Agenda (listed on both the Identity and Character card). Star icons represent points. A row that starts with a “+” will only score if the closest row above it that has no “+” is fulfilled.

Apart from Primary points you also score your Bonus Character’s Friend or Grudge points, points for Bribes, and get point penalties if you have used more Influence cubes than your Influence limit.

@mr.ister reveals as Astrochimp, BC is Medical
astrochimp agenda
astrochimp BC

5 stars, +1 for unused bribe = 6

@RossM is Cyborg, BC is Exile
cyborg agenda
cyborg BC

5 stars = 5

@COMaestro is Daredevil, BC is Counselor
daredevil agenda
daredevil BC

4 stars, +1 for unused bribe = 5

Lindsey is the Engineer, BC is Station Chief
Engineer agenda
engineer BC

8 stars = 8

So, Lindsey is the winner, but @mr.ister is the human winner!

Hope you all enjoyed the tutorial. I did. I went ahead and made the Vassal module as a result.

Retrospective, from the POV of the characters

ASTROCHIMP: Thought Engineer was a friend, and would help bring the artifact. On betrayal, realised that the briefcase brought by Medical was the only shiny he’d be getting, and got the hell out (only slightly regretting not having the chance to dismantle Medical before he did so).

COUNSELOR: Intended to help Daredevil by gathering Kompromat, and expected to get off the station alive, but was left in the lurch and bludgeoned by Cyborg.

CYBORG: Conspired with Troubleshooter to get the weapon he needed, and proceeded on a suicidal rampage to get revenge on Station Chief and Counselor. Engineer getting himself swallowed and the station being blown to pieces by Antimatter were happy coincidences.

DAREDEVIL: Thought Engineer was going to help out and bring the artifact and rocket pack. On betrayal, realised that the only way out was to grab a helmet and dive into the Tentacled Monstrosity, snag the rocket pack, and blast out, doing so at the very last minute just for the thrill of it.

ENGINEER: Everything went smoothly (as it was scripted to). Astrochimp, Station Chief, and Stowaway all played their roles. Station Chief getting what was coming to her from Cyborg was a bonus, and pretending to conspire with both Astrochimp and Daredevil only to ensure that both he and the artifact ended up in the belly of the Monstrosity was too perfect. Revenge was soured by Medical being Really Helpful.

EXILE: Left in the dark, never knew what was happening until a moment too late.

MEDICAL: Agreed to help out Astrochimp, not realising that Astrochimp hated Medical’s mechanical guts due to the earlier experiments. Managed to be Really Helpful!

SECURITY: Never switched on.

STATION CHIEF: Was promised the world in exchange for pulling out the antimatter core, not realising that Engineer and Cyborg both had her murder in mind, until the moment Cyborg caved in her helmet and skull. After Medical patched her up, she resolved to save the only person left she felt she could still trust.

STOWAWAY: Convinced by Engineer that the contagion in the biolab needed to be prevented from reaching earth at all costs, but didn’t realise Engineer also considered her expendable.

STRANGER: Never knew anything was wrong until a tentacle whipped out of nowhere. A valiant attempt to escape was for nothing.

TROUBLESHOOTER: On-board with both Cyborg’s revenge plan and Engineer’s decontamination plan, but didn’t expect that both of them intended to blow up the station.

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Arg, I screwed myself by healing the Station Chief! I mean, I knew Lindsey was going to win, but @RossM would have had 7, and that would beat me. I didn’t realize the escape pod could be immediately launched, I thought it only had the timed release. My fault for not paying attention.

Good game, definitely felt a bit hindered due to the tutorial restrictions, but still fun. Thanks for running it.

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Yeah definitely enjoyed it as well. It felt really hard to get things done, so kudos to the Daredevil for an exciting exit.

@Benkyo let me know if you ever want to play a full game on Vassal.

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The only way to have got more done would have been if someone other than Cyborg had got their hands on the antimatter and yeeted it out an airlock. But the tutorial is specifically designed to end almost as early as possible, so as not to overstay its welcome, given the obviously unfair conditions of the tutorial.

I’m playing my first 5-player Vassal game now, literally just started. But I’ll definitely invite anyone that’s interested to the next one, and will happily run a “real” forum game using the module if there is interest.

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I would be interested to go again.

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