PBF Roads & Boats "A River Runs Through It" cooperative puzzle

Can we get to that irrigation marker for the start of next turn, or will that take everything we’ve got? Or are we looking at this turn plus another (minimum)?

How does the timing of irrigation (when we get there) work? Will the lands clear during the wonder phase so they can be built on immediately the next turn? Can we move goods to those tiles prior to irrigation, or would they be washed away?

You are looking at a lot of turns.

Cost for one brick is 2+number of bricks placed this turn. To do it in one turn would be 10 bricks + the one neutral brick, so 2+3+4+5+6+7+8+9+10+11= 65 goods. More realistic would be 2+3=5 goods a turn, for 2 red, 1 neutral. That would get you there in 4 turns.

The deserts become pastures when the brick is placed. Nothing else changes.

Ok. Still a way off then.

So, we need to make sure we can use those spaces as soon as they are available, and then work them as hard as possible.

So here’s my question.

Is it worth reshafting?

Every gold is worth 10 WP.

Hmm. Ok.

Northern raft returns to oil rig.

Southern raft moves to mountain with fuel, docks. Ready to build specialist gold shaft.

Donkey at sawmill takes iron ore to mountain, returns with gold.

Donkey at northern wood cutters brings stone and log to sawmill

Donkey at sawmill goes to northern woodcutter…

…donkey on pasture moves to southern woodcutter.

Spend 4 boards and 1 stone on 2 wonder bricks.

Not only is gold worth 10wp if we can build a mint and run it, 2 gold turns to coins, which are worth 40 wp.

If we could then build and run a stock exchange, 2 coins and a paper can be turned into stock, worth 120wp.

I say ‘we’, I mean ‘you’.

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Yep, plus it gives us more resources total. (Next turn being especially stupid)

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Just confirming, you don’t want the trunks from the southern woodcutter at the sawmill?

Missed them out. Thanks @Benkyo other donkey, round trip to southern woodcutter to collect logs.

I think it’s ‘us’ because I would have made a load more mistakes if you weren’t asking questions.

Would love to do a pbf game with a couple of ui tweaks.

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Goal accomplished!

Secondary goal in sight! The module is not primarily for pbf, but tweaks that I can roll in to improve pbf might be possible to implement. Care to elaborate?

I’ll make a list as I think of them.

  1. Numbered donkeys.

Just helps when you have load of transporters.

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Turn 14
80 WP

This is what I assumed you meant by “ready to build” (i.e., did not build, and therefore produced iron). Let me know if you meant “and build” (and therefore produce gold).

Movement, building, wonder.

Editable text labels for transporters is an easy addition. Could input names instead of numbers =)

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Sorry, I meant ‘and build’

Turn 14 edit
90 WP

Corrected

Is this move possible?

Northern raft loads gold, moves to oil rig to collect fuel, docks at sawmill, unloads gold and fuel.

Yes it is. Yes.

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