Can we get to that irrigation marker for the start of next turn, or will that take everything we’ve got? Or are we looking at this turn plus another (minimum)?
How does the timing of irrigation (when we get there) work? Will the lands clear during the wonder phase so they can be built on immediately the next turn? Can we move goods to those tiles prior to irrigation, or would they be washed away?
Cost for one brick is 2+number of bricks placed this turn. To do it in one turn would be 10 bricks + the one neutral brick, so 2+3+4+5+6+7+8+9+10+11= 65 goods. More realistic would be 2+3=5 goods a turn, for 2 red, 1 neutral. That would get you there in 4 turns.
The deserts become pastures when the brick is placed. Nothing else changes.
Secondary goal in sight! The module is not primarily for pbf, but tweaks that I can roll in to improve pbf might be possible to implement. Care to elaborate?
This is what I assumed you meant by “ready to build” (i.e., did not build, and therefore produced iron). Let me know if you meant “and build” (and therefore produce gold).