Keep defender: heroes
City defenders: utem swordsmen, altem freezers, golems
Keep defender: heroes
City defenders: utem swordsmen, altem freezers, golems
So I need to block 2 attacks and do 5 damage and have 1 card for move left. All that with access to 1 white mana.
So I use the Promise played sideways for 1 move
I really cannot block the attacks because if I do, I wonât do enough damage. However, I can use the white mana crystal to use call for arms and use the Foresters to for their block 3âwhich should leave me with the 2 attack unblocked which gets me 1 wound if I understand this correctly.
Then I use Improvisation throw away Determination which gives me 3 Attack plus 2 from Ambush.
The heroes are swift, which means block is halved against them.
Block halfed rounded up? I mean the Foresters could block the 2 attack then instead? If rounded down, I guess I just wonât block. I need Improvisation for the attack 3. There is no other attack 3 I can access and no matter how I turn there is no extra card to be found in my hand.
(effectively) rounded down, because 1.5 block is not 2. So, are you keeping call to arms, promise, or determination in hand?
Games that round down are not my friend
Meh. This turn is also not my friend.
I really have no idea what my next turn might be like. Can I use influence here for anything other than recruiting units? If not I think I wonât be keeping Promise in hopes of something more useful coming up.
Only for recruiting units.
Then get rid of Promise. I donât think Iâll get a full turn out of what remains in my deck anyway.
For starters, Iâll play Swiftness to explore.
Wolfhawk has found our first tomb: fight a draconum underground (night rules) without units, get an artifact and a spell as a reward.
Whelp. Nothing I can do from where I am with the resources I have (Move 3 doesnât get me anywhere, Attack 8 doesnât beat the Physical Resistant Dragon, Influence 3 doesnât hire anyoneâŚ)
So Iâll just use my âHeal Gain 1 Blue Crystalâ ability and end my turn.
Over to @Lordof1
Nothing I can do here but wait and get my crystal. Iâm unsure of the strategy for ending a round, perhaps we should be doing it earlier, but this way costs me nothing and I get a crystal out of it? Anyway, done.
I cannot see a way to heal anything. The units on display arent going to be helpful in any way. I use Crystallize with the blue mana from the source to gain a crystal. Thatâs my turn.
There is only gold mana in the source, so I assume you use that. You can choose any colour of crystal.
I use the gold but I still want blue.
Iâll declare end of turn, thank ya.