Another monastery, which means another skill available to be learned (at any monastery).
Our first Dungeon: Fight a random brown token monster, without assistance from units, under night rules (even during the day). Aside from Fame, reward is either an artifact (2/3 chance) or spell (1/3 chance). Even after the dungeon is looted, it can be re-entered to fight a monster for 1/2 fame and no other reward.
Reminder that there is only 1 more countryside tile left in the deck, after which we are on to core tiles, which cannot be placed on the coast, and must be placed adjacent to at least two other tiles.
So instead I will opt to enter peacefully and exert my Influence by drawing a white mana from the source to power my Promise which I will bolster with 2 additional cards (March and Tranquility) to train myself in the not-so-noble art of Ambush-ing opponents.
Is this my last turn this round? If so I can use the green mana from the Herbalists to power March for exploration indeed. i keep forgetting that bonus.
The card I am acquiring goes to the deck wouldn’t I draw that? Or at least it says it goes to the top of the deed deck. With three cards in hand I could possibly execute another turn?
Threaten and Promise (the cornerstones of any good negotiations) to recruit Scouts into my growing army. Well, now it’s growing.
Tranquility using my green mana crystal to heal 2 and finally feel better!
And finally some crystal gathering… Fire bolt to get a red crystal and Will focus to get a green one. Take white mana from the source and use Crystal joy to turn it into a crystal. Done.
@yashima can take up to 2 consecutive turns to finish up the round, as no-one else can take any (yashima takes a turn, lordof1 declares end of round, marx passes, yashima takes last turn of round).
I am up again? Well, it is not going to be 2 turns. Just one and that one will only make sense if I am lucky—as you said. But I‘ll try to make some luck. So I should have 3 cards in hand, right?
First I would like to use March—unpowered—to explore once.