I thought it was an entirely reasonable thing for you to do!
Good thing she hadn’t been sloshed on sake, or Cointreau… Then again, she could’ve had a friend whose mother got drunk on absinthe, so they’d be Tank & Abs.
You might wanna include Even Sweet Girls Must Eat in this category.
Although it shared some players, it wasn’t a Whartson Hall game.
Session 2: Mythic D6 - Bastion: Guest GM Jerry D. Grayson takes the Wharties through a nice straightforward job, buying the thing and bring it back. How hard can it be?
More info on the Bastion setting can be found through the magic of hyperlinking.
This may help to keep track of who’s who:
Players & characters:
Roger: Io
Nick: Kwento
Shim: Chiasoka
Mark: Tayo
Tina: Akosua
Jon: Tejumola
GM: Jerry D. Grayson
Session 3: Definitely Wizards: We are taking the final wizardry exam! Only one little problem…
Using the rather fine micro-RPG of the same name. I still reckon I got the best character though.
Of course, being us, we couldn’t just leave it there…
Did you eventually realize that the game with Thoth was Truth & Justice, which used the PDQ System that started that whole line of conversation?
I rather liked the sound of Definitely Wizards, so picked up a copy earlier. £2.75 is a bit of a bargain, really.
Session 4: Overdue: Library assistants go to collect an overdue book. How hard can it be?
This looks intriguing. I look forward to listening. Thanks.
Session 5: The Vampire Next Door: What, that nice Mr Alucard? There’s no such thing as vampires.
(ETA: this game, turns out that searching for it gets you a bunch of paranormal romances…)
Just got round to buying this.
That and the Terra Oblivion setting.
We actually did a one-short adventure in a single session!
I mean, it’s designed to last an hour for four players and two players did it in just under two, but…
Session 6: Call of Cthulhu: The Necropolis: It’s just a buried tomb in the Valley of the Kings. What could go wrong?
Session 7: Call of Cthulhu: What’s In the Cellar?: Look in the cellar, they said. Find exculpatory evidence, they said.
Session 8: Call of Cthulhu: The Dead Boarder: Just what was that nice Mr Gardiner up to?
(These last three are all in Gateways to Terror, by the way.)
Session 9: Call of Cthulhu: The Haunting: Roger had never played this classic scenario…
Session 10: Cthulhu Eternal: The Haunter of the Darkest Hour: A playtest for this WWII adventure.
Session 11: Cthulhu Eternal: The White War: On the Dolomites in 1916. There are worse places.
Adventure pwyw on DriveThruRPG.