You can go to any site, including face-down ones.
Sorry, you can’t just put secrets on the banner.
You have to use a power that does so, or Recover the banner from yourself at 1 supply cost to replace the darkest secret with a darker secret, i.e., more secrets than currently on the banner. You would at least get all the secrets on the banner back if you do so.
I thought it worked like people’s favour, never mind.
People’s favor is compulsory - put one on or take one off in wake. Darkest secret doesn’t change unless recovered or seized.
I know I am up. I had a busy busy week-end. I will get to it tonight.
Sprawling ramparts is “locked” by the chain symbol. Locked cards cannot be discarded by any means.
The bandit chief has a much more dramatic effect than you think it does.
Ok
I’ll think this through again
You started the turn with 4 supply, spent 2 to search. If you spend another 2 to travel, you won’t have 2 left to campaign.
Oops, then I won’t travel and campaign in the slums. I thought I had 4 supply after the search, sorry.
Just so we are clear, if you find something you want as an advisor, you would have to discard two of your current cards to take it. In other words, even though the pied Piper ignores the advisor limit, it does not give you the ability to do so (I know, it’s a weird ruling).
I am aware of this. But there is a spot left for a denizen here, right?
To do that you would have to travel to where the chancellor is, and since the chancellor rules his site, that would be included as a campaign target.
So 3 defence dice + 2 warbands.
(To be clear, although a successful campaign would remove 2 secrets from the banner, there is only one there so you’d get the banner with 1 secret on it.)
Another method would be to travel to the slums, search and play a snitch, and recover the banner - this method would require that you put 2 or more secrets on the banner.
Do you mean search the hinterland?
Yes. That’s the one
Pretty sure you only have 2 supply left, and that’s 3 supply of actions.
Damn. Will amend
Muster on which card?
(hint: the answer to this is important if you intend to trade for secrets this turn)
I’ll wait until you come up with a turn or reveal new hidden information before posting any updated images.
Yes, I want to have a good luck at the rules first, and work is a tad busy today
Just posting to say that I find this game baffling. It’s my third play and I still have no idea what I’m doing!
When I’ve PBF’d complex games like Antiquity and Roads and Boats, by turn 3 I’ve got a decent idea of what I’m doing and how to try to win. Oath? Not a Scooby.
I understand how the win conditions work, but can’t work out a reasonable way of achieving them and even less clue what everyone else is doing!
I am sorry you feel that way. If there’s anything I can do to make things easier, please let me know.
I can always offer my take on the current situation, but I think that might do too much to influence players who aren’t confident in their read of the board.