Multipliers are much easier


#1

12d6 * 18,000 would have spared the traffic.


#2

And the total is vanishingly unlikely to be far from 756,000…


#3

At least one of those dice will be cocked. Re-rolling is required,


#4

Proportionately, anyway. The standard deviation would be about 816. (Whereas with 12d6 × 18,000 the standard deviation is about 109 490.)


#5

The big variance is one of the things I like about multipliers. It adds a bit of randomness. Players can take something out with a little luck that there is no chance would happen without the scatter induced by the multiplier. Or survive something surely fatal.


#6

Or to look at this from the other side, the strong and increasing central peaking is the reason that I don’t like NdX distributions. I want the standard deviation on the mean to be large and independent of scale. Totalling several dice doesn’t help me get there.


#7

Those d6 dice pool games are letting their pools get waaaaay too big! :grinning: