Memoir '44 initial test game

@RossM asked for a die roll:
C firing at 10.

Three dice + 1 dice from the card

4d6: 5 + 3 + 4 + 2 = 14

@RossM asked for a die roll:
B firing at 11

3 dice + 1 card -1 hill = 3

3d6: 4 + 6 + 4 = 14

2 casualties and a retreat?

F can’t fire. End of turn draw a card.

D firing at 10: 2 × Armor = 2 casualties.
C firing at 10: Armor + Grenade = 2 casualties, 1 casualty wipes it out, point to Axis.
B firing at 11: 2 casualties, 1 retreat.


@Griffster77 to choose retreat for 11, then to play.

Holy moley! That’s a majorly lucky rolling for attacking armour!

Retreat SE

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And here’s the only source I’ve found for the card text:

@Griffster77 asked for a die roll:
I’ll play REcon in force and move:

11 two spaces due north (adjacent to 9)
1 to the space SW of 8
And I’ll fire 6 at M d6: 4

Um, north is up the table…?

Whoops - south obvs

OK. 6 fires at M, ignoring intervening terrain; that’s one infantry casualty.


@RossM to play.

Let’s play recon and retreat M North east next to F

OK, that’s Recon: Center.


@Griffster77 to play.

@Griffster77 asked for a die roll:
Behind enemy lines: 14 advances NW 3 spaces, attacks M and then retreats back to the space he left.

4d6: 6 + 1 + 4 + 1 = 12

M goes bye bye

Ha! That seemed incredibly petty.

Score is Axis 1 – 1 Allies.


@RossM to play.

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Pincer attack!

Move L and K

And

I and N

L moves SE K moves up to replace their position in the woods.

I moves SW N moves to replace their position in the woods.

End of turn!