It recently occurred to me that fabric is probably one of those things that FB colonies just harvest. Sure, there are probably crops for various kinds of fibre and cord, but crops that produce serviceable fabrics are a gimme for any sensible colonization effort. I’m sure this has been mentioned in passing before but it never really stuck and I think it merits separate discussion.
Folks really care about clothes, and there will be important info encoded in them. Poor low DL folks might have more clothes than equivalent historical earthlings, woven cloth might both be a luxury good and inferior in many axes from what the peasants are wearing, and higher DL places with robot tailors might use utterly disposable, compostable, clothing. Folks without tailors may do the same with various wrapped&tied bolt of cloth styles.
Alternately, maybe high DL folks consider simple bio-clothes barbaric due to their lack of fun nanotech/smart material enhancements.
Resin-re-enforced kevlarish body armor might do weird things to combat. Making heavy armor cheap might lead to massed heavy infantry dominance until weapons that reliably penetrate it become cheap as well.
Cheap strong fabrics might do odd things to architecture, although there many of the building materials will be biotech products so things will be even more complicated.
Anyway, since clothes are such an important part of NPC descriptions, there is a lot of room for sensawonda here.