Looking for players, 1930s adventure with marvellous intrusions, schedule to suit the Americas (Thursday evenings US time)

I’m planning to run a series of adventures by way of Jitsi videochat, at 02:00–05:00 UTC on Fridays, starting on Friday 13th of March, 2026. That will correspond to Thursday evenings in the USA : 9 PM to midnight US Eastern time, 8 PM to 11 PM US Central Time, 7 PM to 10 PM Mountain Time, and 6 PM to 9 PM Pacific Time. I’ll start with one adventure, with a view to extending into an indefinite series of episodic adventures. I would like a total of two or three character-players.

The player characters will be adventurous members of faculty at Pocumtuck University, an I-can’t-believe-it’s-not Miskatonic private research university in a fictitionalised version of Deerfield, Mass., in 1935 . Pocumtuck is the sort of place where Indiana Jones or Professor Challenger would be able to get tenure. The adventures will be set in the 1930s, “adventure serial” genre. They will amount to dealing with marvellous intrusions on campus and at expeditionary sites, with no promise of genre consistency. You might get wonderful inventions by crackpot colleagues in the Physics and Biology Departments. You might get revivified mummies in the Egyptology Department. You’ll never get evidence that will support publication in a peer-reviewed journal.

The game system will be a hack of James Bond 007 and ForeSight that will be developed in play, without the baked-in James Bondisms and with an expanded list of attributes, skills, and fields of knowledge, but not as intricate as ForeSight . I will provide a character generation spreadsheet. Development in play may lead to fields of knowledge coming to work more like “investigative skills” in Gumshoe, backgrounds more like “aspects” in Fate .

Jitsi is an internet videoconferencing solution that will run in a browser, with no account or login required, that does not require that you supply any personal information, and that works with end-to-end encryption of the video and text-chat data. I have yet to sort out whether I will use the public Jitsi server at meet.jit.si or Our Roger’s private server.

Let me know it you would like to take part.

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This is a very convenient time for me in California. I’m in.

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Splendid! I have also had a fellow in Chicago sign up, whom I recruited on RPGPub.com. He played in a James Bond 007 adventure that I ran in the same timeslot over the last few weeks. I’ll leave the invitation open to see whether we get a third volunteer.

If my life weren’t so crazy day-to-day, I’d love to try it, but I can’t commit to these times, despite being in the Pacific time zone.

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I hope to get just a little bit more interest in this proposal. What could I do to make it more attractive? Would a one-and-done adventure over three or four sessions be more attractive? Would ForeSight garner more interest than a hack-in-progress.

Also, I’m going to have to re-schedule around the beginning and end of daylight saving in the USA and Australia respectively.

Any consistent game system (ForeSight, 007, or whatever) is more attractive than a hack-in-progress. Even a playtest advertised as such would be better.

It might also be helpful to say something like “We’ll do a 3 to 4 session adventure to start and learn the setting and system and if there is continued interest, we will expand into a full campaign.”

But I’m lousy at recruiting players (I have my players do it for the ftf campaign I’m running) and so you should probably ignore my input.

Premise sounds promising; unfortunately, the time slot should find me fast asleep.

I have no idea about the ratio of Americans, British, Commonwealth and Other denizens in here. It’s possible that there are not that many Americans, which would naturally make the timing unfavourable.

I don’t think the premise is the problem and you ought to have no trouble finding willing players if you look further and/or wait a while (I know people who contemplate such offers for a week or more before deciding whether they volunteer or not).

Rather more challenging is finding players for whom one is willing to run a campaign, if the search has to be conducted among Internet strangers. Sadly, devices to access the World Wide Web are now accessible to almost everyone in the Western world. This has opened up new frontiers of discourtesy, foolishness and idiocy. There are some excellent and admirable hobbits living among us, but it’s mostly wall-to-wall Munchkins and Oompa-Loompas.