I stumbled into Spirit Island. There’s this thing around here, on Facebook, called “buy nothing” where you can post things you don’t need/want, and others in the community can express their interest. Then you “award” it to someone by whatever rubric you like.
The Mrs was scrolling through and I saw one of the Catans in a picture so I took a closer look.
“Stop! Is that Spirit Island?”
[she’s not sure what I’m talking about]
“Are they just giving away Spirit Island?”
“Do you want it?”
[Insert a suitable pause for gravity]
“Yes.”
Anyway, she made our case for it, and we won, and I picked it up today. Somewhat insane. I kind of want to go back to the original post and look up all the other families that wanted it because, apparently, there are at least 2 or 3 others of us in the neighborhood!
SI has always been just off the edge of my wishlist. I never loved Pandemic and in general don’t like that kind of solo or roguelike where the world is stacked against you and sometimes you lose, sometimes you win. I’d rather have real players, a simulated opponent, or a puzzle that you can solve. But still, it’s supposed to be so good, and like minded people seem to like it. Now I can try!
[Warning: hard pivot]
The other thing that has always bothered me is how SI is held up as the game that “does Colonialism right.” On principle, I’ve kind of boycotted it. To me, Spirit Island is like posting a black jpg on social media for Black Lives Matter, then patting yourself on the back for being on the “right side of history” and “not being one of them” and going back to your couch. Sorry if I’m grating on anyone here.
SI is such a caricature of colonialism, historical or modern (e.g., gentrification). I turn to games like Dog Eat Dog or Archipelago to “do colonialism right.” It should make you cringe. It should be ugly and make you uncomfortable. It should ask you - are you going to play that card? You can invoke slavery and win. Will you?
Or maybe you are the lone sympathizer and you have to stand up to everyone else. But secretly, because they hold all the power.
It’s just a game, but it still does work on your heart. At least a smidge. It’s possible that the next day you might see an old situation differently. The next time you encounter someone who has been rolled over by the machine, you might listen differently. The next time you have the opportunity to make yourself comfortable at someone else’s expense, even in a small way, you might act differently.
SI does none of this. If anything, it risks numbing players, opium for the conscience. Colonials are the bad guys, indigenes are the victims, I’m right minded. Full stop. Back to the couch.
Sorry for unloading that here. And sorry, I don’t mean to suggest that playing Spirit Island makes you some flavor of bad person. Rather, to tie these scattered thoughts with some semblance of a bow, I feel there is a philosophy out there that encourages otherwise well-meaning people to disengage from, and disavow their complicity in, really hard problems in the world. And thus to perpetuate and entrench them.
That philosophy latches onto caricatures and insubstantial gestures like Spirit Island to do its work. And, in trying to distance myself from the philosophy, I’ve distanced myself from an otherwise innocent game like Spirit Island. Death by association.
[pivot back]
But I guess now I’m going to take the plunge! Death to the whiteys (me).