2022-01-26T21:46:30Z
Totally agree with Matt on big cards. Thankfully I own very few games (in fact none come to mind) with this problem. Also bad are square cards! Square cards are a nightmare! Looking at you, Burgle Bros 1 and 2!
I will take big cards over small cards. Trying to shuffle cards from Ticket to Ride or Chinatown is a true nightmare.
Iâm excited about the return of Paul and Brendan, the sole members of Shut Up & Sit Down.
Btw. The game is Alpha on BGA, where the size of cards shouldnât matter.
I think big cards are great!
⌠Trying to lay out a whole tableau of big cards is not great, when you donât need much in the way of info/tokens on them. Itâs enough to put me off a game like this completely.
But big cards for images of art or where you need to put a bunch of stuff on them are excellent.
Big cards are great when they are needed
This isnât that time. Thereâs a nine card row five times. They have a picture, a number and a symbol.
The bags as well, I saw the bags and thought, what the stones have a space in the insert!
The bags are also âwhich player is purpleâ markers.
All right, I wanted to follow up âthis is a true battle for hearts and mindsâ with âwhich means napalm, helicopter gunships, the whole bitâ. I may have been watching too many Vietnam films recently.
I think another reason for big cards is to show off the art. Is it unfair of me to say that for me the art is a real turn-off? The only game Iâve played where Chris Quilliams gets the sole artist credit is Pandemic Legacy Season 1, where⌠the art is OK, but the style is basically utilitarian, so with respect to him it doesnât show off any particular talent he may have. Here, well, never mind the sexy tree, itâs phlosque (âsweet little cuddly dragons with fluffy wings, enormous eyes, long eyelashes, souldful expressions and a Mission To Save The Ecosystemâ). Not for me.
The thing that put me off a lot of âGerman gamesâ in the early 2000s was the constant sense of âoh that doesnât work because [obscure special case]â, and it sounds as though thatâs a thing here. It didnât do them much harm back thenâŚ
It put me off too. It looks nice in general, but any time I focus on individual images, I find myself weirded out by certain details. Like this green guyâs dumb face or how defined this bearâs muscles are or white shrek.
Thatâs whitewashing fantasy art! Whereâs my pitchfork?
I find the art dull and inoffensive, apart from the ânot the Deku Tree honestâ one in the review
A lot of the faces are downright creepy, but in a 70s Euro-art way.
I donât mind soft fantasy as a theme, but on the table the colours looked so pastel that they almost didnât stand out from each other.
And I like big cards most of the time, but not when you know youâre going to have a minimum table footprint thatâs just way too large to be practical. The counters look great, though.