@apcshields Yes. It’s not a deep or thoroughly strategic game by any measure, but it is fun.
Now, a couple warning caveats:
- I love Dexterity Games. I find them great equalizers across age, skill, and experience. My favourite it probably Ice Cool due to how silly it is coupled to a relatively satisfying teach, but I love a lot of the genre (The Fuzzies, Flick 'Em Up, Dro Polter, Ascending Empires, Go Cuckoo, Rhino Hero Super Battle, Nekojima, Catacombs, and Team3 are all currently in my collection, and I like all of them).
- It’s not cooperative. There are cooperative dexterity games that I have enjoyed (Nekojima has a coop mode is the only one in my collection right now, aside from the optional coop expansion for Catacombs I haven’t tried yet, but I used to have that one about building a temple… uhhh… Menara! It was pretty good), but CKTOL is competitive. It’s good, but like many games of its ilk, it’s fueled by hubris more than anything else. Like the Fuzzies or Go Cuckoo, the joy you get out of the game is a direct correlation to the effort and pride you put into it. I find them great because I am always swinging for the fences: this results in faster games for everyone, because I either lose big or win big and it encourages other players to take risks they might not otherwise.
- It’s inexpensive, and the game is legit adorable and has great components. And it’s small. I might suggest Go Cuckoo is “better” as a pure hubris-dexterity game, but I am very happy I picked up CKTOL, and I’ve played it… 4 or 5 times at this point and had fun each time.
I nabbed it for $20CAD, and I think it’s a very solid choice at that price. It’s not a $50 game, though (whereas Ice Cool, which I also got for $20, I would happily pay $50 for and still say it’s a great game).
So, yes. It’s good. I would also say that any BGG rating in the 6s tends to be polarizing: it’s an indication that people either like it, or they don’t (unlike 7s, which everyone likes and some people love). It’s a gamble, but if you can find it for a relatively good price, it’s a low risk gamble.
Oh, make sure you have a steady, sturdy table to play on.
I hope that helps?
EDIT:
The game itself is very straight forward.
There are two types of platform: small round ones that take 1 leg, or long rectangular ones that take 2 legs. Legs are either long or short (so you can take a rectangle and 2 long legs, or a round and 1 short leg, for example). You must place the tier so that the top doesn’t rest on another platform, but other than that you can kinda do anything (start a new cat tree, build under the existing one, link two together, etc). Each platform has a type of toy displayed on it (fish, catnip, pizza, or mouse).
Once you’ve built your new platform, you have to use these tweezers to place your cat anywhere that doesn’t already have a cat. it doesn’t have to be the highest point, or the platform you just built, but the cat must move, and there can’t be another cat on the platform it moves to.
Then, using the tweezers, you place a toy of your choice on the same platform as your cat.
Then, using the little Paw Tool (which is adorable), you have to push the toy off your platform so it lands on another platform (without hitting the table). You score 1 point for every “level” (short leg height) the toy fell, +1 point if the toy landed on a platform displaying that toy (so a pizza pushed from a platform that is 1 tall leg and 1 short leg above the platform it landed on would score 3 points, unless that lower platform displayed pizza on it, in which case it would be worth 4 points).
First player to 10 points ends the game, at which point every other player gets 1 more turn to try and beat them, and then highest score wins.
Best score I’ve seen was 15 points (total), and the best single round score I’ve seen was 8 points (3 tall legs and a short leg above the target, and the platform was the right type).
There is strategy, and a lot of ways to nudge the game in your favour (literally and metaphorically). You can “trap” another player’s cat with the table legs you place. You can aim for another player’s toy when you drop your own to make it less likely you will bounce. You can go for safer targets (building a lower tier so you can push something down from a more stable position) or you can try and balance precariously so that the next player has a tougher time.
Anyway! It’s good!