GURPS Traveller: the Pirates of Drinax, Second Edition

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Ten years ago we played The Pirates of Drinax. It went… astray. Now we return, and it’s blown up from a few promo PDFs to a full-on multi-book production. (We’re still playing it in GURPS though. And the cover art is a bit… basic.)

Session 0: Higher Than You: The motley crew gathers together to discover the mission. There will be dog jokes.

Session 1: The Bottom Is Exposed: Wherein captaining is done. And recruitment.

Session 2: The Island Communities Are Very… Insular: On the world of Marduk. How can we help these people AND make a profit?

Session 3: Contrecoup Injuries on an Industrial Scale: For the first time in centuries, a Drinax Harrier goes into battle. All we need to do is not fumble.

Session 4: Anthrax Gristlebeard: Practical starship salvage and repair. With space ratchet straps.

Session 5: Limp Appendage: Back on Drinax, we face our most dangerous situation yet, a celebratory feast.

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For those interested, the 2016 campaign was quite enjoyable, even if that audio has occasional breakups from vintage internet speeds experiencing periodic Xbox related interference

those outside the UK and not around then may miss the particular “treat” for the GM of Jaffa, presumed son of Tunnock T. Cake

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Having listened to the Grognard File which inspired this, I’m looking forward to this series. I’d really like to run Pirates, but when we were discussing game styles recently, my gaming group settled on ‘Saturday Morning Cartoons’ (as a feel, rather than a genre), which is giving me difficulties in therefore selling ‘a year+ long Traveller campaign’ on.

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Yes, lucky me…

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Session 1: The Bottom Is Exposed: Wherein captaining is done. And recruitment.

Speaking for myself playing Ruersaegn, all the fictional and real captains I’ve read about showed up in my mind at once. I suspect on balance I ended up with Roger Hill more than anyone else.

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Session 2: The Island Communities Are Very… Insular: On the world of Marduk. How can we help these people AND make a profit?

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Session 3: Contrecoup Injuries on an Industrial Scale: For the first time in centuries, a Drinax Harrier goes into battle. All we need to do is not fumble.

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Long term listener, first time on these forums.

So glad you folks are tackling Drinax again! I had so much fun listening to it the first time through. I ran it the year after with my group. Many wonderful memories! We got two years out of it, before they hit the Navy storyline and they lost interest. We used Megatraveller to run it, but I might see of we can revisit it with GURPS…

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Welcome! We don’t yet know about the Navy storyline (except @Lordof1) so we’ll see how we go — though the plan is definitely to do it in segments of 5-10 sessions, rather than one continuous run.

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Thanks Roger! I’ve been meaning to join for a while.

Your publishing schedule sounds great. I won’t say any more about the Navy bit. It may not even come up…

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I’m still undecided about it honestly but it feels like a great way to break any momentum we might have built up…. We shall see.

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That is what I found.

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Session 4: Anthrax Gristlebeard: Practical starship salvage and repair. With space ratchet straps.

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I’ll just pick him off over your shoulder…with my vehicle mounted meson cannon.

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Thank you for the Space Master flashback!

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@RogerBW there’s mention in one of the recent episodes of you editing the audio to minimise the sound of the fans that we’re all having on in the background. Out of interest, what software are you using for the audio editing?

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Audacity. The key trick though is that we each make individual recordings which I put together in the edit - which means that I can do individual noise reduction profiles based on each player’s moments of silence, clip out a cough or an outside noise even if other people were talking at the time, etc.

Ahh - that makes sense - thank you. And if you cut a noise or something, you don’t just get silence as the background noise from the other tracks covers the gap?

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Yup. (Though it does happen sometimes, e.g. when we forget to stop speaking while opening a tin.)

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