Ten years ago we played The Pirates of Drinax. It went… astray. Now we return, and it’s blown up from a few promo PDFs to a full-on multi-book production. (We’re still playing it in GURPS though. And the cover art is a bit… basic.)
Session 0: Higher Than You: The motley crew gathers together to discover the mission. There will be dog jokes.
Session 1: The Bottom Is Exposed: Wherein captaining is done. And recruitment.
Session 2: The Island Communities Are Very… Insular: On the world of Marduk. How can we help these people AND make a profit?
Session 3: Contrecoup Injuries on an Industrial Scale: For the first time in centuries, a Drinax Harrier goes into battle. All we need to do is not fumble.
For those interested, the 2016 campaign was quite enjoyable, even if that audio has occasional breakups from vintage internet speeds experiencing periodic Xbox related interference
those outside the UK and not around then may miss the particular “treat” for the GM of Jaffa, presumed son of Tunnock T. Cake
Having listened to the Grognard File which inspired this, I’m looking forward to this series. I’d really like to run Pirates, but when we were discussing game styles recently, my gaming group settled on ‘Saturday Morning Cartoons’ (as a feel, rather than a genre), which is giving me difficulties in therefore selling ‘a year+ long Traveller campaign’ on.
Session 1: The Bottom Is Exposed: Wherein captaining is done. And recruitment.
Speaking for myself playing Ruersaegn, all the fictional and real captains I’ve read about showed up in my mind at once. I suspect on balance I ended up with Roger Hill more than anyone else.
Session 3: Contrecoup Injuries on an Industrial Scale: For the first time in centuries, a Drinax Harrier goes into battle. All we need to do is not fumble.
So glad you folks are tackling Drinax again! I had so much fun listening to it the first time through. I ran it the year after with my group. Many wonderful memories! We got two years out of it, before they hit the Navy storyline and they lost interest. We used Megatraveller to run it, but I might see of we can revisit it with GURPS…
Welcome! We don’t yet know about the Navy storyline (except @Lordof1) so we’ll see how we go — though the plan is definitely to do it in segments of 5-10 sessions, rather than one continuous run.