If anyone wonders about the differences between board game and pc game. I copied that from their discord.
- What differences does Gloomhaven Digital have compared to the board game?
Part 1, characters.
Abilities:
Chimeric Formula Bottom Ability is different, because of the excessive demands testing the original would require. Unrecoverable abilities become unrecoverable when used. Such a card lost for some other reason will be recoverable with
Attack Modifier Decks Bosses, allied monsters and neutral monsters all have separate modifier decks to normal monsters. While the in-scenario curse limit is enforced, all four characters may receive three curses from a scenario effect.
Personal Quests: Characters will always have a Personal Quest. A subset of quests refresh whenever they run out. Bonus Perks: The number of bonus perks is tracked across the party rather than the individual. Once the first character has retired, new characters will receive one bonus perk. Once a character with a single bonus perk retires, new characters will get two bonus perks. And so on.
Enhancements: Enhancements won’t persist past retirement. They’ll be removable, as they were in Guildmaster, and can be sold back to the Enchanter for their original cost. They’re also entirely independent - an enhancement to one Cragheart in your party won’t be applied to any other current or future Craghearts in your party. (edited)
- What differences does Gloomhaven Digital have compared to the board game?
Part 2, everything else.
Items: Some items have changed to avoid user interaction. Leather Armours have 2 charges . Some findable items
Wave Crest, Heart of the Betrayer, Dampening Ring become more flexible or powerful.
Campaign Scenarios: While the large majority of scenarios will be as they are in the original, a few have minor differences where equivalent special rules have been substituted. You cannot play scenarios locked out by achievements, even in casual mode.
Multiple Characters/Parties: Digital won’t allow multiple parties in the same game. It will allow multiple characters of the same class in the same party.
Things that make a better computer game: Enemy and summon movement is automated. There is thus no player choice for ambiguous movement. Multi-target attacks are simultaneous. There is thus no mid-AoE ability use or item refresh.
Solo Scenarios, Envelope X: These are not in the computer game - Not the solo scenarios themselves, nor the solo items. Neither is Envelope X itself, nor its reward.