Food Chain Magnate: The Ketchup Mechanism and Other Ideas

Have tried some modules in this expansion. Some I can’t say much without further plays, but some of these are easy additions and can do feedback very quickly.

Night Manager (all entry level staff operates twice) - only played one game and the RG player seem to run away with it. But I’d like to see more plays of this.

Hard Choices (In the base game: marketer and trainer milestones are inaccessible after Round 2, RG milestone after R3) - I’ll be trying this one out from now on, and with this, the Marketer Trainee opening looks very appealing that I will suggest Trainer, Marketer, and Recruiter Girl as openings to my players.


I have only played with new milestones, and I like how it shakes up the game, but with no other modules I’m not sure yet if there’s any real choice other than marketing to start.