Flash Point PBF game 6

Acceptable.

@Kat to play.

Smoke got placed in 2,3 rather than 2,2.

1 Like
  • Move to 1,7 (2 AP)
  • Dispose of hazmat (2 AP)

@RogerBW asked for a die roll:
Accelerate
d6: 4 d8: 5

@RogerBW asked for a die roll:
d6: 5 d8: 1

Flip to (2, 1)

So that’s

   1 Accelerate
   6 Flare Up
  10 The Fire Rages

So 6/17 put a Flare Up back in the supply, 11/17 another Advance Fire right now. @Kat to decide.

The odds are not in our favour, choose not to reveal.

2 Likes

OK, so we’re on to @COMaestro with 1 saved AP.

Smash through the wall to 6,4.
Extinguish smoke at 6,4 and 6,5.
Save 1 AP.

@RogerBW asked for a die roll:
The Fire Rages
d6: 2 d8: 6


@DJCT to play.

Flip the poi to my north

1AP to get there. It is the Heavy Victim. (4AP per space to move untreated, 2AP to treat, 2AP per space once treated.)

Ok treat (2ap) if I am able to treat him, then move him south then west for the remainder of my ap (I have 4 total plus 3 movement.

Thanks!

No, only the Paramedic can Treat. Sorry, I just didn’t want to leave out a rule.

1 move AP to get there, 4 AP (2 move 2 regular) to move the victim south one, save 2 AP?

Yep will heave their uncommonly large torso around!

@RogerBW asked for a die roll:
Flare Up
d6: 3 d8: 8

That’s @DJCT’s decision. Right now there are 6 Flare Ups in play. (And 8 damage cubes left.)

Any views? Given we have failed so many times with building collapse!

My preference would probably be not to do it at this point.