Flash Point PBF game 5

Use total of 8 movement ap to move with Dug the dug. I think to the left hand side which will get me closer to the other poi and the ambulance.

@RogerBW asked for a die roll:
OK, I reckon that gets you to (4, 3).

Flare Up
d6: 2 d8: 7

This is for @DJCT. You know that the Fire Deck contains:

  • 1 Accelerate
  • 5 Flare Up
  • 9 The Fire Rages

and that after this there’s at least one more card to draw.

A 1 in 3 chance of removing a flare up doesn’t seem enough to justify it so probably just leave it

1 Like

@RogerBW asked for a die roll:
The Fire Rages
d6: 1 d8: 6


My turn.

I think fire is most urgent. I’ll move E, E, S, S, then extinguish (6, 8).

@RogerBW asked for a die roll:
The Fire Rages
d6: 1 d8: 7


@Kat to play, 1 saved AP.

  • Move to 2,8 (1 AP)
  • Extinguish smoke in 1,8 & 3,8 & 2,7 (3 AP)
  • Move to 2,7 (1 AP)

@RogerBW asked for a die roll:
The Fire Rages
d6: 1 d8: 6

Smoke to fire.


@Lordof1 to play.

Let’s go and see what’s at 4,2 (3AP so far)

Actual victim.

Okay, I’ll stick there then. 3AP for everyone else.

@RogerBW asked for a die roll:
Flare Up
d6: 1 d8: 3

@RogerBW asked for a die roll:


PM sent, no action needed.
The Fire Rages
d6: 6 d8: 1

@RossM to play, 2 saved, 1 Zone, 5 shared movement.

Move to 57

Extinguish fire 2 ap

Move to 5 6

extinguish both adjacent smokes

@RogerBW asked for a die roll:
OK, I make that a total of 8 points, so that can be saved + zone + innate.
Flare Up
d6: 5 d8: 3