You can open a door for 1 anyway, and that’s strictly better than smashing it.
(I’ll need to think about this in the context of locked and jammed doors. I imagine you could smash those.)
You can open a door for 1 anyway, and that’s strictly better than smashing it.
(I’ll need to think about this in the context of locked and jammed doors. I imagine you could smash those.)
No, because for 1 AP, I Smash through and move, whereas to open door and move is 2 AP.
OK, that might end up looking like 1AP for:
@RogerBW asked for a die roll:
The Fire Rages
d6: 2 d8: 6
Well I shall slowly mosey over to 5,8 and reveal the PoI, and decide then what to do next (2AP so far)
Treat and then move north with ‘em. Done.
@RogerBW asked for a die roll:
The Fire Rages
d6: 6 d8: 7
I think the best I can really do here is move to 3,6, extinguish 2,6, and hold onto an AP.
Not rescue 5,4
Also there is a door in the way of the above plan
What door?
1 AP to move to 4,6
1 AP to move to 3,6
Extinguish smoke at 2,6
Though in hindsight, you and Kat can probably handle this section, and maybe DJCT if he shoots the NW quadrant.
So change of plan. I will just move to 5,4 and identify the PoI.
@RogerBW asked for a die roll:
Actual victim.
The Fire Rages
d6: 2 d8: 4
Kaboom. Three damage cubes.
PoI at (2, 5) is lost. That was an actual victim.
One new PoI required, turns up at (6, 4), moves to (4, 4) to find an empty space.
@RossM to play.
Move to 4,4 and spend 2ap on extinguishing adjacent fire
That one is a false alarm. Save the last AP?
Please yes
@RogerBW asked for a die roll:
The Fire Rages
d6: 3 d8: 4