Flash Point PBF game 4

You can open a door for 1 anyway, and that’s strictly better than smashing it.

(I’ll need to think about this in the context of locked and jammed doors. I imagine you could smash those.)

No, because for 1 AP, I Smash through and move, whereas to open door and move is 2 AP.

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OK, that might end up looking like 1AP for:

  • wall that is not destroyed: destroy wall, move through
  • closed or locked door: remove door, move through
  • jammed door: remove a jam token, move through if none left
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  • Move to 4,6 (3 AP)
  • Extinguish fire in 4,5 (2 FEAP)

@RogerBW asked for a die roll:
The Fire Rages
d6: 2 d8: 6


@Lordof1 to play - but I am off to Airecon, so probably nothing until Sunday evening (UK time).

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Well I shall slowly mosey over to 5,8 and reveal the PoI, and decide then what to do next (2AP so far)

It is an actual victim.

Treat and then move north with ‘em. Done.

@RogerBW asked for a die roll:
The Fire Rages
d6: 6 d8: 7


@COMaestro to play.

I think the best I can really do here is move to 3,6, extinguish 2,6, and hold onto an AP.

Not rescue 5,4

Also there is a door in the way of the above plan

What door?

1 AP to move to 4,6
1 AP to move to 3,6
Extinguish smoke at 2,6

Though in hindsight, you and Kat can probably handle this section, and maybe DJCT if he shoots the NW quadrant.

So change of plan. I will just move to 5,4 and identify the PoI.

@RogerBW asked for a die roll:
Actual victim.

The Fire Rages
d6: 2 d8: 4

Kaboom. Three damage cubes.
PoI at (2, 5) is lost. That was an actual victim.
One new PoI required, turns up at (6, 4), moves to (4, 4) to find an empty space.

@RossM to play.

Move to 4,4 and spend 2ap on extinguishing adjacent fire

That one is a false alarm. Save the last AP?

Please yes

@RogerBW asked for a die roll:
The Fire Rages
d6: 3 d8: 4