New PoI appears at (5, 4).
@RossM to play.
PoI still appears to be on the map under my figure.
Move to 4,7
Extinguish fire (2ap)
Move to 4,6
@RogerBW asked for a die roll:
The Fire Rages
d6: 2 d8: 1
@DJCT asked for a die roll:
Splosh
Red d3+3: 6
Black d4: 1
@DJCT asked for a die roll:
The reroll both.
Red d3+3: 6
Black d4: 2
I am finished …
What’s your preference? I can go in and dispose of that hazmat, but I’ll need to spend (at least) your next turn in that quadrant to do so. Or I can extinguish the fire at (5, 3).
@RogerBW asked for a die roll:
The Fire Rages
d6: 5 d8: 1
Get the hazmat. I can wait. It’s strategic after all.
Depending on if the fire spreads or we have it under control I may change in any case
@RogerBW asked for a die roll:
The Fire Rages
d6: 2 d8: 1
Random question about my Smash ability. It states to add two damage markers to a wall and to move through it. If a wall already has one damage marker, does the ability still add two cubes?
And for that matter thin walls that only take one cube to destroy (none on this map).
My immediate thought is that the wall must be less than fully damaged, and it becomes fully damaged.
If you try to smash an indestructible wall, that’s on you.
Follow up: how about doors? Can I Smash through a door? I’m guessing no, simply because the ability strictly states walls, but it seems kind of silly not to be able to.
I think the is turn it’s better to remove 4,5 or start to rescue the poi in the SW with your other ability