Ah, okay, I’ll just take them to 3,4 instead (2AP) and end my turn with 1 AP saved.
@RogerBW asked for a die roll:
Accelerate
d6: 2 d8: 6
d6: 6 d8: 6
Move to 3,2 and extinguish the smoke at 3,3. Save the rest of my AP.
@RogerBW asked for a die roll:
Flare Up
d6: 2 d8: 5
Move to 4,3, move person back to 6,3
@RogerBW asked for a die roll:
The Fire Rages
d6: 2 d8: 1
Move the smoke on row 1 one space to the right. Move the poi on row 1 one space to the right (3 AP)
Move poi on row 4 one space to the left. (2ap)
Keep 1 ap
@RogerBW asked for a die roll:
The Fire Rages
d6: 2 d8: 5
Kaboom.
PoI at (2,3) is lost. It was an actual victim. (In fact it’s “I need to save my games” victim. There’s a lesson there for all of us.)
6 damage cubes left.
My turn
The only thing I can do this turn is break up the fire chain on row 2.
East ×3, double extinguish (2, 3).
@RogerBW asked for a die roll:
The Fire Rages
d6: 3 d8: 5
ooh that’s not good. Both the last hazmat and the explosive victim go up. RogerBW and Lordof1 are knocked down. But most crucially, two more PoIs are lost, and they’re both real victims, which is four total.
game over
GG all. That last event putting in more PoI really did it for us.
I could have moved him but thought he was the least in danger. Oh well
GG!
Again??? Shall we
Same map or a different one?






