Flash Point PBF game 4

I’d say fire fight

The bathroom worries me.

I plan on tackling that on my turn

1 Like

Okay, move to 4,8 and extinguish 4,7.

@RogerBW asked for a die roll:
The Fire Rages
d6: 6 d8: 7

Explosion, two cubes placed.


@RossM to play, 2AP saved.

Move to 4,4

Extinguish fire in 3,4 (2ap)

Move to 3,4.

Spend 2ap to reduce both adjacent fires to smoke

2 Likes

@RogerBW asked for a die roll:
Flare Up
d6: 3 d8: 7

@RossM’s call. I see six candidates.

I’d suggest the two in the SE corner, so the walls survive if we roll there again.

Let’s do that

@RogerBW asked for a die roll:
The Fire Rages
d6: 2 d8: 2


@DJCT to play, 4AP saved.

IF you are looking for advice

  • The smoke at (3, 1) is an easy win.
  • (2, 3) probably not worth it, I’ll be passing it on my way to the fire at (1, 1).
  • PoI at (2, 3) could start to be pulled out, though I’d probably pull the smoke at (3, 3) first. You can move a PoI through a Victim without it being revealed.
  • All of those things have to go towards the west door.
  • Moving smoke onto smoke generates fire, so probably don’t do that. :slight_smile:

Ta - I am not sure I have 4 as I loved the smoke and moved the poi to Kat. So should have 2 I think.

So pull the smoke on the 3 row sequentially out (4AP) and then move the poi one (2ap). If I am wrong and do have4 saved move them one more to the nearest exit

@RogerBW asked for a die roll:
You got more AP from the flare up after your last turn.
The Fire Rages
d6: 2 d8: 2

Smoke to fire.


My turn.

  • mvoe W [1]
  • completely extinguish (1, 1) [2]
  • extinguish (2, 2) to smoke [1]

@RogerBW asked for a die roll:
The Fire Rages
d6: 2 d8: 6