Black to the Future
P 8 S X
P 8 S X
R 7 S 9. Hope that’s right this time!
Hold here – looks as if some uphill restrictions weren’t applied, even before the slipstreaming. I’ll take a look at the code in the morning and re-do the hands once it’s fixed. Thanks @DJCT for letting me know.
OK, let’s try that again.
The uphill limiter only checked the clever version of uphill restrictions, not the basic version.
The clever version is when you have an uphill in space 6 (your move starts from space 0), so you have to go 1-5 then stop because otherwise you’d be doing 6 up a hill even though the move you actually do doesn’t enter an uphill.
The basic version is when you start in an uphill space (or cross one in the first 5 spaces of your movement) and then it doesn’t matter what lies ahead, you’re not going further than 5.
And this doesn’t seem to have kicked in on the first hill, because nobody there was playing cards higher than they could use but at the same time having only 5 or fewer uphill spaces ahead of them.
red sprinteur plays 9
red rouleur plays X for 2, upgrades to 5 for downhill
green grimpeur plays X for 2, upgrades to 5 for downhill
green puncheur plays 8, capped to 5/5 by uphill
black puncheur plays 2
blue sprinteur plays 2
pink puncheur plays 3
blue puncheur plays X for 2
pink grimpeur plays 6
white sprinteur plays 9, capped to 5/5 by uphill, kept back by full road
white rouleur plays 6, capped to 5/5 by uphill, kept back by full road
black sprinteur plays 4, kept back by full road
Combativity for red sprinteur
puncheur:
Deck: 2, 3, 8, 8, X
Hand: 2, 3, 8, X
grimpeur:
Deck: 2, 2, 3, 4
Hand: 2, 2, 3, 4
rouleur:
Deck: 3, 6, 6, 7, X
Hand: 6, 6, 7, X
sprinteur:
Deck: 2, 3, 4, 9, X, X
Hand: 2, 3, 9, X
sprinteur:
Deck: 2, 3, 3, 5, 9, 9, X, X, X
Hand: 3, 5, X, X
puncheur:
Deck: 2, 6, 8, 8
Hand: 2, 6, 8, 8
sprinteur:
Deck: 2, 2, 3, 9, X
Hand: 2, 2, 3, 9
puncheur:
Deck: 2, 2, 3, 3, 6, 8, X, X, X
Hand: 3, 3, 6, X
rouleur:
Deck: 7, 7, X, X
Discard: 3, 3, 6, X
Hand: 7, 7, X, X
sprinteur:
Deck: 3, 5, X, X
Discard: 2, 2, X, X
Hand: 3, 5, X, X
puncheur:
Deck: 2, 2, 6, 8, 8, X
Hand: 2, 6, 8, 8
grimpeur:
Deck: 2, 2, 3, 4, 6, X, X
Hand: 2, 2, 6, X
P 8 S X
S 2 R 7
Blue and white sprinteur should get slipstreaming as well. They’re on the downhill section already
Nah, they’re still in Crosswind!
Puncheur 8
Grimpeur 4 please
Edited Puncheur card if no one minds
P:8
G:6
What are the rules for a campaign? Do i get points for 2nd rider finishing high or is still all about the first to cross?
GabrielH is correct - crosswind prevents this.
I’m working on a detailed document, but for the finish first/second/third rider gets 3/2/1 tour points (and the team’s score is the sum of the riders’ scores). As far as I can tell, bicycle boys care mostly about the rider rather than the team. (In the excellent Lemminge, your finishing place is the order in which your second lemming crosses the line.)
Secondary scores are for mountain points, combativity, and time (best rider in each gets 3/2/1 tour points, but they don’t count during the tour, only at the end). So there’s some virtue in finishing on an earlier turn rather than a later one (lower time total) even if you’re not in the top three.
Ok thanks
R7
S5
Here’s the current rule set.
grand-tour.pdf (41.4 KB)
What I like about Flamme Rouge Tours is that there are so many ways to ‘win’.
You might not be the best overall rider, but you might have the most stage wins, or be the best team, or have the most mountain points.
Lots to play for.
Another example of why you shouldn’t listen to me when I try to be the smart-ass!
S-9
P-6
red sprinteur plays 5
red rouleur plays 7
green grimpeur plays 6
green puncheur plays 8
pink grimpeur plays 4
black puncheur plays 8
pink puncheur plays X for 2, upgrades to 5 for downhill
blue sprinteur plays 9
white sprinteur plays 2, upgrades to 5 for downhill
blue puncheur plays 6, capped to 5/5 by uphill
white rouleur plays 7, capped to 5/5 by uphill
black sprinteur plays X for 2
Combativity for red sprinteur
puncheur:
Deck: 2, 3, 8, 8
Hand: 2, 3, 8, 8
grimpeur:
Deck: 2, 2, 3
Hand: 2, 2, 3
rouleur:
Deck: 3, 6, 6, X
Hand: 3, 6, 6, X
sprinteur:
Deck: 3, 4, 9, X, X
Hand: 3, 4, 9, X
sprinteur:
Deck: 2, 3, 9, 9, X
Discard: 3, 5, X, X
Hand: 2, 3, 9, X
puncheur:
Deck: 2, 6, 8
Hand: 2, 6, 8
sprinteur:
Deck: 2, 2, 3, X
Hand: 2, 2, 3, X
puncheur:
Deck: 2, 2, 8, X, X
Discard: 3, 3, X
Hand: 2, 8, X, X
rouleur:
Deck: 3, 3, 6, 7, X, X, X, X
Hand: 3, 7, X, X
sprinteur:
Deck: 2, 2, 3, X, X, X, X, X
Hand: 2, X, X, X
puncheur:
Deck: 2, 2, 6, 8, X, X
Hand: 2, 6, 8, X
grimpeur:
Deck: 2, 2, 3, 4, X, X
Hand: 2, 3, 4, X
S-3
P-8
Puncheur 8
Grimpeur 5 3