Stop and Frisk [Option 1: Fake ID: Proceed.] [Option 2: A Well-Greased Handshake: Negotiate 12 Bribes; 1-11 All FIREARMS are Seized. Attempt Botched. 12+ Proceed.] [Option 3: Grit Yer Teeth and Submit: All FIREARMS are Seized. If you discard any, Disgruntle all Wanted Crew. Proceed.] Fork in the Road [Meet Back on the Ship After: Divide your Crew into two teams: Draw 2 Misbehave Cards, one for each Team. If neither team has a Warrant issued, Proceed Past this card. Any team which Botches their card must return to the Ship. If all Crew Return to the Ship, this Job Attempt is Botched.] State of the Art Security System [Option 1: Alliance Ident Card: Proceed.] [Option 2: Work Some Hacking Magic: Tech 9 +3 Tech with HACKING RIG; 1-8 Warrant Issued. 9+ Proceed.] [Option 3: Bao Xin Jiu Huo: Requires EXPLOSIVES. Attempt Botched.]
So a net gain of $200, the card game goes back to the Silverhold discard pile, and ready for your action 2.
@Scribbs - the corrected discard pile for Amnon Duul at the start of your turn is:
Hot cargo for cold settlers [Smuggling from Silverhold, Heinlein (Misbehave 2/2 CO) to Newhope, Georgia (2 CO)] [$2500, Medic +400] [Needs ] [Remove Disrguntled from all Moral Crew.] (AD)
Contract jumper [Illegal Piracy on Any Rival (3 Inactive Jobs/Warrant)] [$800/J] [Boarding Test 6] (AD)
Coachworks trade secrets [Smuggling from Osiris, White Sun (Misbehave 2/CO) to Beaumonde, Kalidasa] [$2500, Grifter +500] [Needs ] (AD)
Haulin’ military scrap [Shipping from Hera, Murphy (2 CA) to Persephone, Lux (2 CA)] [$1500, Mechanic +1 Part] [Needs ] (AD)
Work to start Wet-ware run [Immoral Illegal Transport from Silverhold, Heinlein (1 FU) to Sihnon, White Sun (Misbehave 2/1 FU)] [$3500, Medic +400] [Needs ] (N)
Catching up: Amnon Duul’s discard pile now looks like
Contract jumper [Illegal Piracy on Any Rival (3 Inactive Jobs/Warrant)] [$800/J] [Boarding Test 6] (AD)
Coachworks trade secrets [Smuggling from Osiris, White Sun (Misbehave 2/CO) to Beaumonde, Kalidasa] [$2500, Grifter +500] [Needs ] (AD)
Haulin’ military scrap [Shipping from Hera, Murphy (2 CA) to Persephone, Lux (2 CA)] [$1500, Mechanic +1 Part] [Needs ] (AD)
Homesteader transport [Legal Transport from Space Bazaar, Red Sun (PA, no limit) to Salisbury, Kalidasa] [$200/P, Medic +400] [Needs ] (AD)
Courting Kerry [Smuggling from Space Bazaar, Red Sun (2 CO) to Kerry, Georgia (Misbehave 1/2 CO)] [$2000, Grifter +500] [Negotiate] (AD)
6.5.1 Work for Harken
Unload 2 cargo. Job done, solid with Harken. Pay is 900, no Medic bonus, but also no crew to pay.
Oh. Ouch. And a thing I should have said - that Warrant stops you being Solid with Harken while you have it. Bother. Um. Since it’s my error, shall I let you become Solid later when you get rid of the Warrant?
@RogerBW asked for a die roll:
Retroactive 6.4.2 because I didn’t explain things properly last time (this seems a day for those crows to come home to roost). Rather than Mosey, DJCT stays at Athens and tries the Job again.
Her majesty, the mayor of Whitefall [Immoral Crime at Athens, Georgia (Misbehave 3)] [$4000] [Cover Your Tracks] (N)
Misbehave #1 of 3: Recalcitrant Official [Option 1: Solid with Mister Universe: Proceed.] [Option 2: Patch Into Their Uplink, Make Them See Reason. >>FIRST, Upload Incriminating Photos: Tech 10; 1-4 Attempt Botched. 5-9 + to next Test, Continue. 10+ + to next Test, Continue. >>NEXT, a Wee Bit of Blackmail: Negotiate 10; 1-5 Warrant Issued. 6-9 Attempt Botched. 10+ Proceed.]
Do I carry the negotiate bonus over? If not does that make it impossible? And even if I do do I still need to roll a 6? If so I’d be better coming back I think!
OK, so in general when you have a job with Misbehaves in it: each time you try, you start with new Misbehave cards. You don’t accumulate anything from turn to turn. So if you have to pass 3 Misbehaves, get two of them and Botch at the third, next turn you start again from number 1. You can keep on trying until you pass all of them, you want to do something else (but the job is still taking up one of your three active job slots), or you get a Warrant, in which case the job is lost.
Good point, Cruiser should be east of Gonghe not on it…
It’s just barely doable at range 7, I think: Gonghe at 2, Bellerophon at 4, Athens at 7, all Alliance Space except the last.
Outbound Colonists [Option 1: We’ll Help Out with That: --You may sell up to 3 Parts for $500 per Part. --Keep Flying.] [Option 2: We’ll Just Help Ourselves: --Moral Crew become Disgruntled. --Fight 6 1-5 Kill 1 Crew. Full Stop. 6+ Load 2 Cargo. Full Stop.] (assuming you ignore them, option 1 and sell zero parts)
The Big Black [Keep Flying!]
The Big Black [Keep Flying!]
Distress Signal [Option 1: We a Search & Rescue Tug?: --Spend 1 Fuel. --Remove Disgruntled from all Moral Crew and take $200. --Full Stop.] [Option 2: Say a Prayer & Slide on By: --All Moral Crew are Disgruntled. --Keep Flying.] (normally I’d stop and ask, but seeing the lack of morality among your crew…)
Cruiser Patrol [–Player to your right must move Alliance Cruiser 1 Sector within Alliance Space. --Keep Flying.] (@gmwhite999 please)
Persistent Pursuit [–Player to your right must move Operative’s Corvette 1 or 2 Sectors within Alliance, Border or Rim Space. --Keep Flying.] (@gmwhite999 please)
[Border Space] Scrapper Ambush [Option 1: Slip the Net: Tech 5; 1-4 Discard 1 Ship Upgrade. Full Stop. 5+ Keep Flying.] [Option 2: Take 'em Head On!: Fight 9 Salvage Op; 1-8 Kill a Crew. Full Stop. 9+ Take $500 and 2 Parts. Full Stop.]
@Lordof1 you are at your destination. Your options are Tech 1 vs 5 or Fight 6 vs 9.