TROIKA! Mike, you are just wrong, and when I get my starfish headed lemur round your gaff Ill make my point with my blancmange trowel…
Playing Crooks: or “we love a caper, but it’s bad”. Well one could say TOSH but there is a simple solution for the morally handicapped… play the cops hunting down the cold hearted crooks. (Or just go grey and play spies). This is best exemplified by my two favourite Traveller books: Scoundrel and Agent. Flipsides of the same coin, almost every criminal caper can be reversed as an undercover or at least caper like investigation.
I think these are two supplements worthy of a read by any modern-SF GM or player, even if you don’t play Traveller.
There is a reason why “Mission: Impossible” is a Thing I Always Say. I genuinely believe that it’s an underappreciated model for doing a “good guys” caper show. (And I’d love to have a campaign that includes the dossier scene, where the players can decide to leave their regular PC out of the action in order to play a specialist of the week.)