The older and more curmudgeonly I get, the more I like the Cortex+ combat system, where:
- The players decide the initiative order, with the only caveats that everyone (including the bad guys) has to get a go, and whoever goes last in this turn decides who goes first in the next one. (So leaving the bad guys until last is not tactically sound).
- You can spend plot points to avoid being “taken out” of the fight.
- Even with the spending of plot points, the fights are really short.
What stopped me using hex battle-maps and miniatures was the change of venue for my regular games. We went from the large tables in a well lit room (student union) to small, wobbly tables in an ‘atmospherically’ lit (translation: dim) pub. Too many miniatures got knocked off tables, and there was no room for a decent sized battlemat.