Episode 151: You Get To Choose The Type Of Lunatic You Are

Michael apologises for leaving the episode to languish in his inbox past the deadline. It may be related to the bad attack of Renovation his landlords put him through.

This month, Mike and Roger once again attempt RPG-a-Day as RPG-a-Minute.

We mentioned:

Ever and Anon. the Tiny D6 and TinyZine at the Bundle of Holding (until 8 September),

RPG a Day 2025, the Blade Runner RPG, prompt criticality, Thousand Year Old Vampire, Brindlewood Bay, Gimpys (part of the City of Pavis in Glorantha), The Wandering Inn, The Love Boat, Fantasy Island, Transhuman Space, Hârnmaster, Trail of Cthulhu, Caravan to Ein Arris, The Worst Journey In the World, Traveller Map, Mongoose’s Bayern. My Life With Master, Uresia: Grave of Heaven, Pendragon, Rabbit’s Foot in Masks of Nyarlathotep with Whartson Hall, Thor Heyerdahl, the 1960s psionic campaign, Doctor Who, Sentinels of the Multiverse, Superman’s Girl Friend, Lois Lane, Marvelman, GUMSHOE, Harpoon, Roger’s WWII game, the Doctor Who adventure with Diana Rigg, Helvetica (released in 1957, The Battle of Britain (1969 film), Battle of the Crater, 13th Age (second edition), Horror on the Orient Express, Challengers of the Unknown, GURPS Tactical Shooting, Rope, Columbo, The Shadow Over Innsmouth, FATE, and Pathfinder,

Here’s our tip jar. (Please email or"89 leave a comment as well; they don’t always tell me when money’s gone in.)

Music by Kevin MacLeod at incompetech.com and other royalty-free sources.

4 Likes

Regarding challenge rating, I have been running a D&D 2024 game and I have found the encounter creation guidelines quite useful. I could not figure them out in the 2014 edition, but the new one is quite straight forward. As a tool, it gives me some guiderails that I can choose to ignore if I want them to have an especially easy encounter or one I would expect them to run away from.

Relatedly, I had originally planned to use milestone character advancement, but the players wanted individual xp awards. This means that players who miss sessions can have their PCs miss out on xp. It also allows me to give bonus xp if the player submits something for the campaign, such as world background information or session write-ups. This does mean I have to count up all the xp of the monsters they defeated, but I’ve found this quite straight-forward and quick.

2 Likes

Regarding Destiny: I’m rather fond of the WFRP approach to this - your characters all have a slighty vague fate that you define during character creation. Most of the time it turns out to be nonsense, but if your character manages to die in a way that could be seen to fulfill the prophecy, your next character gets a modest experience boost. It doesn’t add any effort for the GM if they don’t want it to, but it does provide a bit of an opportunity for roleplaying, as wel las taking away the sting of losing a character.

5 Likes

Regarding “Does Hasbro’s D&D sell to old players?” - well, if you live in an area with gaming clubs you will find there’s an endless supply of newbies who want to play D&D 5e and have no concept of playing anything else. Some veterans (like myself, who spat on class & level based games as a student) pick up the new books and maybe a scenario/campaign to run so they can encourage the newcomers to the hobby, and try to tempt them to something else.

Regarding the aftermath of a “good war” being the best time for adventurers - while you may think the second world war is best for this, I think the Vietnam war is better, because in 1972 a crack commando unit was sent to prison by a military court for a crime they didn’t commit. These men promptly escaped from a maximum security stockade to the Los Angeles underground. Today, still wanted by the government, they survive as soldiers of fortune. If you have a problem, if no-one else can help - and if you can find them, maybe you can hire…

And that’s the best setup for adventures EVER.

5 Likes

Well, I meant ‘he had a good war’ at a personal level.

Yes, you could say that WWI and WWII were ‘good wars’ but then everyone tends to believe that their victorious wars were justified.

Vietnam, well you could say ti had good intentions but the Americans lost and that leads to RAMBO rather than CHALLENGERS OF THE UNKNOWN.

2 Likes

Your wish is granted @MichaelCule - there is indeed a fantasy variant of Gumshoe One-to-One coming, called The Paragon Blade, and it is currently available for pre-order.

1 Like

DC’s varied incarnations of the Blackhawks after WW2 are another useful take on “adventurers seeking Adrenalin after a war that no one prosecuted them for their actions during”

They even ran 1944 to 1989 in non-contiguous fashion from DC so there’s some legit late pulp, red scare, silver age nonsense (starfish man is a personal favorite), and then the 80’s Howard Chaykin take that explicitly drops in Mary Astor’s Brigid O’Shaughnessy in his mini-series which makes a kind of ouroboros since Blackhawk first showed up in Quality Comics a couple of months before that version of Maltese Falcon appeared and the series that came after looks at 1950’s saucer scare with lenses from after the grey alien was blasted out by Spielberg

1 Like

Oooh! Thank you!

1 Like

Here’s referenced fun

1 Like

For a story of bored/out-of-work war veterans turning their skills to lively peacetime use, you can’t do better than The League of Gentlemen – the 1960 movie, that is.

Regarding characters who get too powerful to keep adventuring, bear in mind there’s the risk of being called out of retirement in their old age to kill a dragon. Hwæt!

And, chaps… I have to say this, and please imagine a centurion has you by the lughole: it’s in mediaS res. Sorry, the ghost of my old Latin master wouldn’t leave me alone if I didn’t mention it.

4 Likes

The ghost of my old Latin master is probably cackling maniacally at this moment….

I only got a bare pass at O Level but I bluff well.

2 Likes

Vietnam vet adrenalin junkies in a wainscot urban fantasy world could be good fun . The A-Team in Neverwhere.

1 Like

Re Brindlewood Bay, for a single game, I would be fine with learning after the fact that the mystery’s solution had been derived wholly from player ideas, but I wouldn’t want to play knowing from the beginning that the players would be defining reality. (Possibly I am misrepresenting the game.)

2 Likes

And suddenly Murdoch is the leader who makes plans and knows what is going on.

2 Likes

At a guess because you lose the sense of there being some sort of reality behind the story. My players (Drak especially) accuse me of being out of tune with the co-creation and ‘define the truth by playing’ schticks of modern gaming and always having a pre determined ending in mind.

I can’t deny it but I regard it as a default placeholder just in case the players don’t come up with anything.

1 Like

I see the virtue but I don’t really plan far in that direction; it’s not that my games don’t have combat, but it’s very much only one option, and my regular players tend to enjoy other things too.

(My rule of thumb for GURPS experience awards is “3XP for showing up, 1XP if you made me corpse during the session”.)

My understanding, having skimmed the rules and listened to some play recordings, is that the latter is explicitly how it works—though you have to get a certain amount of metagame “clues” before you can go to the conclusion.

1 Like

Don’t presume that using a tool such as this is about combat being the only option. Suppose you are running GURPS, say Urban Horror and Investigation. At some point, you want to create the sewer monster or the vampire and its minions or the demon that the teenage wizard summoned. You can plan for non-combat ways for the PCs to eliminate the threat, but if they go in with tommy guns and dynamite, how tough do you make it? Having guidelines is useful. Very few games give them.

2 Likes

Have a Hero Point for a mention of Isambard Kingdom Brunel, the best-named transcendent genius in the history of British engineering.

Since the space-time continuum’s bent

Dirck, Joris, and I can leave Ghent

If we ride through the night

Slightly faster than light

We can reach Aix before we have went!

2 Likes