Episode 149: Squalid but Interesting Adventures

This month, Mike and Roger talk about the innocents in the city, and how to start a fight.

We mentioned:

Petersen’s Abominations, SLA Industries, SLA BORG, the Path of Cunning, RuneQuest Adventures in Glorantha, Citizens of the Lunar Empire, Lindsey Davis and the Falco novels, The Course of Honour (Michael wants to make it clear this is a historical novel not a biography of the Emperor as he foolishly kept saying. Dashed good anyway.), that Roman (and other) warefare blog, Barbarians at the Gates, The Traveller Adventure, Dungeon Fantasy RPG, FATE, and Genesys.

Here’s our tip jar. (Please email or leave a comment as well; they don’t always tell me when money’s gone in.)

Music by Kevin MacLeod at incompetech.com.

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Mike’s campaign plan and Roger’s comments about the ecosystem of bumpkin-predators reminds me of scammers in New York. When you tramped down the gangplank with suitcases, fresh from Ireland/Germany/Poland/etc., you’d soon run into some friendly types from the old country who would greet you in Irish/German/Polish/etc., extol the virtues of the homeland, explain how they waited here to help out fellow emigrants (perhaps as part of a charity, or a religious organisation) and regale you with useful information, help you carry those heavy suitcases, and escort you to some affordable and convenient accommodation run by a delightful landlady they knew well. You would shortly find your charming compatriots had absconded en route with your suitcases and the contents of your pockets, and you were lost, and if you ever met a landlady she charged you five times the going rate.

This potentially works as a small adventure. The PCs might not immediately be able to seek revenge, but once they picked up more knowledge of the city they might be able to track down their robbers and exact vengeance. They could even try to set up an actual charitable system to help out fellow bumpkins!

Similarly, one thing urban scammers do well is the composite scam, the web of deceit. You lure the soldiers into a friendly game of Smack My Uncle, the luck unaccountably turns against them and they’re in debt, but if they suspect cheating they’ll find Smack My Uncle is banned and going to the guard will only make matters worse. Well, you could always work off the debt by doing us a small favour… (entirely possible the friendly local they regale with their misfortune, who tells them that the game is banned, is just another one of the scammers)

Similarly, Mike’s idea of having people insert plausible-sounding costs that bumpkins won’t know about is very believable. Of course you need the Capital Uniform, not the regular one! Don’t forget etiquette tutors happy to make sure you won’t humiliate yourself in front of everyone.

“Did you pay the Codpiece Tax? Don’t worry, there’s an office nearby where you can sort out the paperwork for just a small fee, as long as you have your certified copy of your military papers… oh, well, I know a very affordable notary who can do that, over in the Eagle District, just show them your District Pass… oh, well, you should have requested one at the gate, but you can get them under the table from this chap by the bridge… Oh hello ‘officer’! Buying illicit district passes? Oh no sir, if you examine this purse I think you’ll find we weren’t doing anything of the sort…” etc. etc. chiz chiz. until all money is gone.

As for passing letters to a contact in the city, if communications aren’t great, I could see this being a frequent request once their comrades know about the trip. “Please, take this to my cousin… If you could just pass this petition to a senator on behalf of my great-uncle… There’s this girl I used to know, give her this trinket… Make an offering at the big temple for me…” There might be requests to carry money to relatives (or to pay off debts, pay for sacrifices) which adds another layer of risk and complexity - what happens if that money gets stolen?

In addition to the inspiration you mention, I’d also consider the Thraxas series (which has lots of urban squalor and scheming), and I have the feeling Geoffrey Trease’s Word to Caesar might be relevant.

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The only caveat on this is I’ve seen Warhammer Fantasy (wow the dwarf dungeon taxes and fees in Karak Azgal) and Shadowrun campaigns particularly fail from overdoing this.

I remember in particular, the Johnson lies about the job, lies about the reward, and betrays us for the meet and the corpo we bribe betrays us, and the street gang robs us and betrays us and the docwagon that shows up has been co-opted by another runner team…

Death of a thousand cuts by crafty npcs that are all liars wears very thin very fast unless the folks signed up for the game really, really like Candide.

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Yeah, I realise it’s cyberpunk so everyone is a bastard but presunably if nobody ever actually got paid they’d eventually run out of competent runners. At which point you’re playing Mork Borg with fresh paint.

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True, this might be better as something the PCs encounter rather than necessarily being repeat victims themselves. And one can’t rely on PCs falling for that kind of thing anyway! It seemed a good thing for bumpkins to run into.

Oh, but they might be asked for help by somebody who has fallen for such a web of deceit and been taken for everything they had. The NPC victim(s) hope the out-of-towners aren’t corrupt like these city folks, and they’re soldiers, not like us, they won’t be scared off by a few heavies if they go and confront those thieves. That way you get the narrative element of the provincials running up against the dark underbelly of Civilisation and being suitably confused and appalled, without risking aggravating the actual players.

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Escort quest for out of town rube or clueless dunderhead is a classic.

For call of Cthulhu I’ve had success with this as the “Bertie Wooster” model. An NPC with all the money who has to be protected. This sounds like a nice twist on that one. “You can’t scam these pilgrims, we are scamming them… slightly less than you would. Well we aren’t murdering them or leaving them to starve at least.”

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I haven’t played a Gloranthan game for almost a lifetime, but the discussion reminded me that the propaganda of the campaigns always slants against the Lunar Empire. Personally, if I were a tribal leader among the Britons I’d align with Rome rather than with those MAGA/Reform types running the Iceni, so it’s interesting that the ideology baked into modern fiction and games is always that the imperial side are corrupt, decadent, incompetent, and/or malign. Whereas we know that the reality of ancient-world societies was that all the leaders were corrupt, decadent, incompetent, and/or malign…

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I had a decent idea for a Lunar campaign a few years back, but one of the players didn’t want to play a gane where religion was important . . .

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Well, that rules out all prehistoric, ancient, classical and medieval settings…

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I listened to the pod with very mixed reactions. On one hand I loved the idea of Mike playing all the eccentric characters, the scammers, and leaving cultural traps aplenty. On the other I did fear for the poor players as they ricochet from scam to faux-pas to inconvenience to gaol.
I love running city adventures and have two pieces of advice - first, plan less and rely on random tables - second, let the PCs see through these threats and even turn them against the instigator.
I still rely on my copy of Cities my Midkemia Press - reprinted later by Chaosium/AH and the basis of random tables in Thieves World.
I bet Mike has one of them. They map neatly onto Glorantha and Lunar society in particular and the extra delight to me as GM is that it adds surprise joy to the GM at the table. I just know Mike will warm to the improv.
Ah, here it is.
https://www.drivethrurpg.com/en/product/457904/cities
I’d love to play this campaign, hell I may have to run it now.

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I think that’s doable. Even if you know there are lots of scams, you may not know which things are scams, so you may miss out things you realky should engage with.

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yes, it’s just the glee with which Mike described how the poor rubes would be shorn of their wool at every turn, let the PCs win most of the time!

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I followed through with the suggestion of giving the players a choice of small advantages: I put these on envelopes inside which there were the complications that went with the advantages. The pygmy slave valet went to the character with a gambling problem. The extra Reputation went with the guy who Fazzur Wideread asked to pass a message to his Old Friend.

One of the benefits had no hook: I told them this in advance in order to get 100% acceptance.

So far the gambler has managed to forget the password he was required to use and turn up at the wrong place for the rendezvous.

There was a spooky encounter with a very magical drum in the city of Alkoth (which is an extension of Hell) and now they are doing a Small Job for a river deity.

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Weirdly, Blade Runner appears to possess rules for a PC within a melee combat using a ranged weapon (bringing a gun to knife fight), yet no rules for a PC outside said fracas to shoot into the melee.

I guess you could treat the target as being in cover? The cover being the other PC whom the NPC is wrestling with.

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Don’t know if I’m overstepping here, but I have heard about bundle of holding offers from y’all a number of times and I don’t know that y’all will have the opportunity to sound off on the 60 issues of Pyramid magazine and both Suppressed Transmission books for $49.95 USD here but that definitely caught my eye and could seem of interest to this crew.

Looks like another 60 issues may get an offer Wednesday from the advertising copy provided

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That’s utterly delightful @MichaelCule , it sounds like it’s all going great.

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Inded, as often happens this falls entirely in the window between episodes. But if you don’t already have all the GURPS you want, it’s a good way of getting it.

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It will fill in a few gaps in my collection.

It is very frustrating that we can only comment on what’s still current at the start of the month but that’s part of the choice we made when setting up IRTWD.

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For what it’s worth, the recommendations and commentary are always appreciated so if one elicits comment I’d be happy to hear from y’all even with a brief forum comment.

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Seems like a sensible solution the only problem I can see is in a melee it would be constantly shifting amounts of cover and exposure. I’m not sure if that would be a bonus to cover or a minus. Maybe they are just trying to avoid the frequent consequences of players shooting into melee and the bad feelings it can engender.

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