A very timely episode - I’m just finishing up a series which isn’t life-changing, but has some nice occult bits that I was already thinking of stealing (or at least encouraging Roger to steal).
On LOTR, this reminds me that friend-of-the-me Arthur was in a LARP whose premise was being non-adventuring hobbits having feasts and doing very small-scale things. It sounded like they had a lot of fun with it.
Series now finished; I cannot recommend it, the last book in particular having apparently dispensed with an editor and possibly been written by two or three different people with entirely different authorial voices, but I may be being unkind. Still, the religious occult magic was stealably sinister.
I find I can’t get much gaming use out of a good novel (which would be potentially spoilery anyway) as much of the value is in the interiority, characterization and theme. Those are all things we expect the players to bring to the table. On the other hand, trashy plot-driven stories which are lacking in depth and literary value are absolutely perfect for adapting as scenarios because the plot (which is usually a MacGuffin for the player-characters to react against imo) is all you need.
The settings I’ve always wanted to run as an RPG campaign but never quite got around to are:
(1) The BBC science fiction TV series Star Cops.
(2) The BBC science fiction TV series Outcasts.
(3) The BBC science fiction TV series Blake’s 7.
Er… I can see a theme developing there…
I’ve toyed with doing a Dragonriders of Pern game too. But I’m not sure that would work unless the players had read at least the first two trilogies and ‘get’ how Pern’s weird Hall/Hold/Weyr societal divisions work.
I would definitely be up for Star Cops. I think my favourite space settings are the “just barely” ones, where going somewhere is a major undertaking and anything you can’t fix on your own ship has a fair chance of killing you, never mind what the oposition may get up to.