Discussion: PBF Roads & Boats "The Valley" 4-player

Okay. Something to think about :+1:

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Yes.

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I took that as a given last turn. We are now on Turn 2.

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I swear I’m on my “dumber days” today.

To elaborate on this a bit, it is really up to the players to determine when they think playing in order is necessary. Likewise, when it is necessary to call conflict and redetermine player order. I’ll try and prompt where possible, but only you know when you might want to sidle in and take some goods before or after another player moves, or cooperate to move goods faster.

The example on conflict in the rulebook is well worth a look. I just wrote out an example turn with lots of conflict, then realised the rulebook does it better.

Movement, then build. There was no road when Broad moved.

More generally, donkeys only move 2 on roads. You can’t move 1 on road and 1 off-road.

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I do want to check: @RossM did you know a donkey can build as much as you like in one turn, if the goods are available? If you want to add another road to last turn’s build, it is not too late to do so.

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Anderson used the stone to build a road.

So he did.

I did not know that! I assumed one road a donkey.

Amending orders.

Now amended!

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How many boards do I need to build a wonder brick?

1 for 1, 3 for 2, 6 for 3, etc.

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@Captbnut that last coordinate should be 7-6, right?

Yep, will amend.

Might as well delete the Anderson stone comment too.

Are you skipping the Wonder brick, or waiting to see if anyone calls conflict?

I’m thinking about it for the moment.

OK, I should probably split turns into two parts from now. Production to building, then wonder. Amending the post.

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Can I confirm that animals can breed if there is a road on the pasture hex?

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They can breed.

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