This is the status at the end of Aarons turn.
according to my understanding…the marker was on the first 4 player yellow rest space… then aaron rest… moving it onto the last four player yellow reset space… jack procreated… joe planned, then I reset, moving the marker onto the reset end space for 4 player count… aaron planned, jack built, triggering the Last Action Round… joe reset, and I explored… aaron still has a turn before we move into the Site Phase
I concur. I am last this round. 1 and 6, spend a copper to play glasses in the last level one spot. Move up on the pink star track. I need to know the replacement for the culture income before I pick.
yes, correct. Processing.
I will update the above.
@Delwayne asked for a die roll:
exploration:
8d24: 7 + 5 + 17 + 10 + 16 + 5 + 6 + 23 = 89
Cave at left of stone, Building Ground (copper/Jade) on right side of stone.
At Jade Mountain is a Holy Rock.
gaining 5+3+1+2=11 points
Aaron needs to know all three income options before finishing their turn…
@Delwayne asked for a die roll:
new income tile
5d25: 22 + 16 + 10 + 15 + 4 = 67
I will take the focus income and get a focus
And for the feeding, the grim wolves don’t affect me. I will spend 3 food. Weaken the grassland tribe not on the fire space
Nothing in Site Phase
Feed 5, Weaken on ship +5Vp
Ignore Weather, +1 Prestige for having the most white dice, +4Vp for the 1 step
@Jack-Spirio asked for a die roll:
Income: 3d6: 6 + 6 + 6 = 18
get Culture?
3d6: 6 + 5 + 6 = 17
migrate?
+1 idea
pay 1 Idea to get culture → upgrade Achivement
pay 1 idea and migrate from water to swamp (roll below) +1 Tar
1 | Swamp/Coal |
---|---|
2 | Swamp/Tar |
@Jack-Spirio asked for a die roll:
d2: 2
For the income chip from my last turn, put it over politics
+3 points for tribes
Kill the weak tribe
+12 points for the round scoring
+2 focus for income
+2 points for statue
17 points total
you have 6 to feed.
and only 5 food, so I weaken the one on the ship