I wasn’t sure about this. Let me ponder.
Dangit, I thought I was just not seeing the yellow highlight due to the tones of the tile.
I’ve already made quite a hash of this. I’ll keep my city where it is, but would request permission to build 2 carts, an explorer, and a granary instead of 3 carts.
OK. Sure you don’t want to move to… 9-5, for example? (I’m not saying it is a better location in any absolute sense, it depends on what you want to build)
Changing city build in response to seeing 3 explorers seems more along the lines of reacting to new in-game information than new rule information, but I am happy to allow either or both.
Ahh, I had not considered that new information has been revealed (which may go to show you how bad I am at focusing on the minutiae of play-by-post games).
I think centering on 9-5 is a satisfactory move as well and doesn’t allow privileged information to potentially influence my city-build decision.
Please note that “happy to allow either or both” really means just that. I was pointing out that new information had been revealed, not making an argument that one or the other amendment is “better”.
When you are ready, please make a final decision with all three phases of information: setup location, city build, and countryside build, and I’ll correct the game thread.
I understand that you are willing to allow either, but I would not like to beg that allowance from the other players. Hopefully, the others will permit me to relocate my city.
If I’m allowed to relocate my city, I will send the following:
(I think I’m picturing this correctly)
- Woodcutter to 7-3
- Woodcutter to 9-7
- Fishery (fish) to 7-6,7-7
Otherwise, if my city stays:
- Woodcutter to 11-7
- Woodcutter to 5-8
- Fishery (fish) to 10-5,10-6
I’m happy with all of this.
I’m taking all responsibility for allowing corrections, the other players don’t get a say (I know they would all allow it anyway). This way you don’t have to worry about asking them =P
Any reason for 7-3 woodcutter over 6-4 or 8-3? The former makes full use of the woodland, the latter avoids losing the exploration token. Note that reserving a 3-hex woodland area is a totally valid thing to do for various reasons, so my suggestions are not necessarily better than your stated move.
Ahh! My reasoning was that I thought the exploration token would survive for me to be able to grab later. With that in mind, I will beg permission, yet again, to change my order for Woodcutter to 8-3.
OK, the game thread will be updated soonish.
This tripped up both RossM and pillbox, so I’ll reiterate: placing a fishery, inn, city, good, or even pollution on an exploration token discards the token unseen. Any kind of harvesting man will replace an exploration token in own and adjacent hexes with a good (+grass/pollution).
If there’s anything unexpected in that post, please let me know. Any requests for changes to countryside builds will be accepted. I noted that all 3 fisheries were placed to harvest one less fish than possible, but assumed you all had reasons for that, such as saving a water hex for a future luxury goods harvest, or wanting a man back a turn earlier.
Before I give my woodcutter coordinates, does it make any difference which one I harvest first? They are all adjacent to my woodcutter token so I shouldn’t think so
You’d think so, right? Actually, you might find harvesting decisions having significant consequences in the game. Not always, but even early, if you want to maximize a farm area, for instance, which wood you take might be important.
Map corrected, please let me know your harvest instructions.
Let’s keep everything that isn’t an update from me or an instruction from you in this thread.
@Whistle_Pig Are you certain about this? 5-19 is a mountain hex, and unlikely to be mined any time soon, while 5-15 will be lost if you build a mine on 4-16. Apologies for second-guessing you.
EDIT: actually, this is probably too much from me. I have gone ahead with the explore, and will refrain from suggestions in the future, unless suggestions are requested.
It’s weird, but I think I’ve got my next turn planned out!
Sorry, forgot to turn on highlighting, the map has been updated.
As you can see, 26-3 and 26-4 are not in your zone of control, so pollution cannot be placed there.
@RossM 26-4 is still not a viable place for pollution - water hexes are not in your zone of control unless you are manning a harbour.
If this changes where you want your fishery, that’s fine.
Yep twigged what was wrong. See new post in main thread
Do I have to declare what I am collecting from my fisherman?