Item the first, I have a specific British PC in an upcoming campaign set in March, 1991. She is the fictional Lady Gwendoline Hilda Gordon-Lennox, born the daughter of the real Earl of March and Kinrara, but since her father inherited the titles from her grandfather in 1989, she has been the daughter of the Duke of Richmond, Lennox, Aubigny and Gordon, called Charles Henry Gordon-Lennox when he’s at home, or most likely just ‘Charles’, by family.
Depending on exact dates chosen by the player, Lady Gwendoline would have been born in 1963 or so, and attended Oxford in the early to mid-1980s. Likely outgoing and gregarious, she will have formed social networks around familial relationships, during her secondary education (where are modern daughters of Earls or Dukes educated?) and at Oxford. She rides, shoots, stalks and fishes, likes fast cars like her brother, and has a private pilot license.
In GURPS terms, the daughter of a Duke who lives an appropriate lifestyle for a glamourous socialite might rate Status 4, but Lady Gwendoline can only afford to live at Status 3 without much more money and dedicating her life to flaunting her privilege and wealth at all the right places.
I imagine, however, that her position in life means more than just Status. Cousins and various other relations become Claim to Hospitality, but how far could that reach outside the UK? Would the social network of her family and/or the people she went to school with extend to her being able to find someone among embassy staff and/or British expatriates in almost any country who’d find her accomodations and at least listen to her request to help with a sympathetic ear?
If most of the campaign takes place outside the UK, it limits the direct influence of her family, as such, but foreigners are often impressed by Status nonetheless. And if she were arrested or taken hostage, I imagine there are ways that a Duke who still sits in the House of Lords, and whose cousin is a General, could pull strings so that the government would take steps to secure her release. That’s probably worth something, as a Patron, albeit one whose power is mostly circumspect.
Item the second, I have multiple NPCs in that campaign and others with some connections to aristocracy, whether in the background history or current position. What are some ways that aristocratic birth, breeding or being from a good family can be used to advantage by adventuring characters?
In the 1980s and later, what are some countries in the world where a noble birth or a real title matters for the purpose of a character engaged in action-adventure, thriller or mystery shenanigans? Would one expect to find the French, Italians or Spaniards most impressed by noble titles or aristocratic lineage?
How were aristocratic traits and backgrounds perceived in the newly free countries of Eastern Europe, after the end of the Cold War? Communist and socialist doctrine condemned all aristocrats, of course, but newly liberated people tearing down Soviet statues might not rate the official propaganda of the discredited regime highly on an accuracy scale.
Aside from Wealth, Status, Allies, Claim to Hospitality, Contacts, Patrons and Reputation, what other GURPS traits might an enterprising adventurer manage to leverage from being born into a noble family? Especially, what are some suitable Perks, both published and new?
