A translation convention may be applied to a whole culture

Continuing the discussion from Recent Boardgames (Your Last Played Game Volume 2):

Once upon a time I ran a DragonQuest campaign set in the Rhône valley in AD 1122–23. To introduce the standard fantasy races I made the Picts, Cumbrians, Welsh, Cornish, Gascons, Galicians, and Basques elvish. I made the Swabians, Bavarians, and Czechs dwarvish. I made the Norwegians, Swedes, Rus, Irish, Scots, and Ethiopians giants. And I made the Hungarians and Finns orcs. But I did not substitute racial languages and cultures. Swabian dwarves had a language and culture that were more like those of their [human] Saxons neighbours than their Czech conspecifics.