Thanks. No need to repost just wasn’t sure of the currency.
Okay. The number in gold/yellow at the top right of those Town Item cards shows how much Investigation you need to buy them. In your/Thomas’s case, buying the Horse for 2 Investigation seems a little superfluous, but lots of good items to be bought there. You might find similar - and could find better - in the more dangerous Corner Locations, but worth considering what the Blacksmith sells when you have enough Investigation.
Hmm. Given my Manipulation ability, I think I’ll go to the fields and take on the Barghest.
@gmwhite999 asked for a die roll:
Righty dokie! Isabella heads into the Fields, pitchfork in hand and encounters the Barghest Hound marauding there. The Barghest Hound has 4 Fight Dice and 2 Wounds.
First Combat Round goes thusly:
-
Isabella rolls
4d6: 6 + 5 + 6 + 2 = 19
-
Barghest Hound rolls
4d6: 5 + 3 + 4 + 1 = 13
Isabella successfully defeats the beast, taking 1 Wound in the process - unless she wishes to play her Event card or discard something to prevent it. I would guess 1 Investigation, since she gains 4 from her victory over the Hound.
She also draws an Event card, which is …
- Aggressive Combat. Play to give any Hero, Minion or Villain +2 Combat for one Fight Round.
Do you wish to perform any other actions this round - and are you discarding one Investigation to prevent your wound?
@gmwhite999 asked for a die roll:
Barghest Hound return roll: d6: 1
If this roll is a 4 or higher, Isabella must also choose an empty named space to move the Hound to.
[Isabella]
Yes, I’ll discard one Investigation to prevent the Wound.
Then encounter the Fields, I think, for a random Mystery or Event.
@gmwhite999 asked for a die roll:
Fields roll d6: 4
Ah, was a bit preemptive with the Event card, but you received that Aggressive Combat card as the encounter draw…
Any further actions with your wealth of Investigation?
Is it worth looking at how we can specialise. I think it’s foolish me going and fighting stuff when Rogers combat is such much better than mine? Might be worth looking to give one player a number of cards from us all.
Aha, thought it might be a monster-fighting reward.
(checks rules)
Let’s burn two more Investigation to look at Lady Hanbrook’s Secret.
In this co-op game, it’s 4 Investigation to look at Secrets. Still want to do that?
I don’t think I can, having spent one on the Barghest-wound. Nor can I buy a Lair card at this point. So I think that’s it for now.
You have 6 Investigation now after defeating the Hound, if that helps you decide?
Oh right. Sorry, I’m not au fait with the rules so if you don’t explicitly lay out changes I may not realise they’ve happened. By all means I’ll spend 4 of 6.
Your discovery of Lady Hanbrook’s secrets reveals that she is …
- A Hero of the People. This Town Elder immediately joins you! Place the Town Elder by your Hero Character Sheet. While they are with you, you gain their Special Ability and may use their Spirit, Cunning or Honor instead of your own for any card effect or Test. Any time the Shadow Track crosses into a new stage (moving forward or back) or if you are KO’d, immediately return the Elder to Town. If this Elder is not currently joined with a Hero, any Hero may pay 4 Investigation as an Action to have this Elder join them.
With her special ability this is a nice one - although there is a fair chance that you may not have her for long given where the Shadow Track currently is.
I think that is it for Isabelle’s actions though. Time for Thomas (@RossM) to shine: where do you wish to go to with your movement of 7?
Running to the
Abandoned keep please!
Thomas legs it down to the Abandoned Keep and rummaging around the ruins, he finds …
- A Musket (Item) which gives him +2 Combat.
Sadly I don’t think you can do any other actions though, but that’s a nice item.
Finally in this round, Heinrich (@Captbnut) is up, and where will he move with his movement of 2?
Olde Woods again please
Heinrich heads back into the Olde Woods and while foraging around he finds …
- Healing Herbs. (Item) Discard at any time (except during a Fight Round) to Heal 2 Wounds from any single Hero in your space (including yourself).
Another handy find, especially with the Barghest Hound loitering next door at the Crossroads and about to move. Do you wish to take any further actions this turn?