Enjoy the works of Thomas Lehmann while you can! Despite the lack of player interaction of Dice Realms, Mr. Lehmann has violated local, provincial, and federal law by not supplying a solo mode. International treaty has also been flouted by the absence of a campaign. I fear he may be put in boardgame jail as a consequence. Can he build a tableau convincing enough as his defence? His attorney, Dr. Gonzo, does not inspire much confidence.
Games Played Last Week:
01:01 -Titan (Matthieu Podevin, Holy Grail Games, 2022)
09:25 -Carnegie (Xavier Georges, Quined Games, 2022)
12:58 -Core Worlds: Nemesis (Andrew Parks, Quixotic Games, 2021)
16:36 -Transmissions (Adam West, CrossCut Games, 2022)
19:11 -burncycle (Josh J. Carlson & Shannon Wedge, Chip Theory Games, 2022)
21:41 -Lancaster: Big Box (Matthias Cramer & Wolfgang Panning, Queen Games, 2015)
27:49 -Sleeping Gods (Ryan Laukat, Red Raven Games, 2021)
31:21 -Shamans (Cédrick Chaboussit, Studio H, 2021)
News (and why it doesn’t matter):
34:49 FlickFleet: Xeno Wars on Gamefound
36:12 Village Big Box
36:39 Puerto Rico decolonized: Puerto Rico 1897
37:53 Furnace expansion: Interbellum
38:25 BoardGameGeek signs deal to push Gamegenic sleeves. Too little independent media in boardgaming?
40:22 Feature Game: Dice Realms (Thomas Lehmann, Rio Grande Games, 2022)
Agree with their take. Interesting game that is - again - sullied by the “Kickstarter level production”. Drones are hard to identify. The cube colours are a fffing joke. But @EnterTheWyvern and I found something very interesting with this game.
Re: Dice Realms. I do understand why it cost like that. But justifying this for me would be like justifying Foundations of Rome
The way I justified the high price was that it’s basically the same as a post tax and postage price for a £50 game on kickstarter. It’s not more expensive than that but obviously the sticker shock is camoflaged on kickstarter.
I agree with these 2 issues. The cube colours being the worse of them, I at least felt I knew which of my drones would activate on a turn by the end. However I disagreed with Bigney’s assertion that the board would be better flat. The levels for the connections between sections was a boon for game play and visibility. The board would also be too big if they had to lie flat on a cardboard board.