#168: Video Games vs. Board Games Market Differences



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01:20 AYURIS: Black Angel (Sébastien Dujardin, Xavier Georges, & Alain Orban, Pearl Games, 2019)

Games Played Last Week:
03:08 -Vengeance: Roll and Fight Episode 1 (Gordon Calleja, Noralie Lubbers, & Dávid Turczi, Mighty Boards, 2021)
07:46 -Aquatica: Cold Waters (Ivan Tuzovsky, Arcane Wonders, 2020)
11:30 -Excavation Earth (Gordon Calleja, Dávid Turczi, & Wai Yee, Mighty Boards, 2021)
18:28 -MicroMacro: Crime City (Johannes Sich, Pegasus Spiele, 2020)
19:09 -Daimyo: Rebirth of an Empire (Jérémy Ducret, La Boîte de Jeu, 2021)
25:30 -Mage Knight Board Game (Vlaada Chvátil, WizKids, 2011)
28:43 -Whale Riders (Reiner Knizia, Grail Games, 2021)
30:36 -The King’s Dilemma (Hjalmar Hach & Lorenzo Silva, Horrible Guild, 2019)
31:51 -Takenoko (Antoine Bauza, Matagot, 2011)

News (and why it doesn’t matter):
34:10 Mindclash announces Voidfall
35:30 Games Workshop’s Gaunt’s Ghosts
36:06 Richard Halliwell, designer of Space Hulk, passed away
36:38 Shipping costs from China skyrocket
37:53 Prospero Hall’s Fast & Furious: Highway Heist

38:57 Topic: Market Differences: Video Games vs. Board Games

Obligatory comment I always make that “Prospero Hall” (Forrest-Pruzan Creative), like any anonymous authorship system, denies its workers the chance to build a reputation of their own. Greg Costikyan spent many years working hard to get the game author’s name on the box as a standard thing, just as in books; I don’t buy anonymous books, and I don’t buy anonymous games.

I’m not much of a video game player, but I generally prefer an environment of “we’re just doing this stuff, and sometimes we make money” to one of “the accountants are in charge”.

I’d also point out that the work to keep old video games playable has been done without cooperation from, and in many cases while being actively sued by, the publishers.

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Daimyo got me interested. It sounds basically like Mage Knight

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